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sheep555
Liquid Emperor
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You should post your own avatars in this thread, not here But here's some advice...your avatar is saved as a JPG - because all avatars should really use transparancy (or fill up the entire 64x64), you need to use a GIF file. When you save it, you have to tell your graphics programme to make the white parts of the avatar (in this case) transparent. Because white can be quite common in avatars, I normally use a colour that is rarely used, such as luminous green. So, you'd take this: ...and turn it into this: Notice how it doesn't look as crisp as the other avys you might see...this is because either you've gaussian blurred it (something I wouldn't normally do on an avy), or it's something to do with the JPG artifacts. But it's looking good
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aslate
Space Pope
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« Reply #216 on: 08-22-2003 18:18 »
« Last Edit on: 08-22-2003 18:18 »
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sheep555
Liquid Emperor
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Originally posted by LaVaLaDy: I dont know how. Im really stumped on how to post an image from my computer(its an imac). If no one feels like teaching me, can i request one? If you're using the Paint function of Apple Works, you can't resize images. You have to draw your avatar on a 64x64 canvas. To do this, click on the Document Properties, and select pixel size. Change both to 64. Also, you can't save as a GIF file in AppleWorks. Avatars have to be in a gif format, so I'd advise looking into a freeware paint programme such as The GIMP (if you're running OS X, it should work using the X11 windowing system).
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Mercapto
Professor
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« Reply #224 on: 08-26-2003 11:20 »
« Last Edit on: 08-26-2003 11:20 »
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It's the "Pen" tool. @Hil: In the bottom corner of your screen, there's a list of your layers. You hide them by clicking on the eye icon next to the layer. In Photoshop the "Filler" tool is called the "Paint Bucket Tool". A visual aid
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sheep555
Liquid Emperor
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OK then...there are two types of graphics - Raster (or bitmap) and Vector. Raster graphics are images in which each pixel is assigned a colour value. In Vector graphics, each line is assigned a mathmatical formulae. This means that vector graphics can be zoomed in an unlimited amount of times without the image degrading, and the file sizes are very small. Flash uses vector graphics to keep animations quick to load. Bezier curves are curves defined by mathmatical formulae, and so are vector graphics. But Paint Shop Pro offers you the option of automatically converting bezier curves into a bitmap. Obviously most people do this, because you can't apply image filters to vector graphics (in PSP). Did that help?
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Mercapto
Professor
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Originally posted by sheep555: I believe (although I'm not sure, it's been a long time since I used PhotoShop), that bezier curves aren't actually a "pen" in PhotoShop, but vectors. I'm guessing you actually have to create the scan as a vector graphic, and then convert it into a raster format, whereupon you can colour it in. That's correct, you use the pen tool to draw a "path" which you can have any drawing tool follow. I do my scans by drawing a path on top of the framegrab and then applying the pencil tool to the path.
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