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PEEL - The Futurama Message Board    General Futurama Forum Category    Melllvar's Erotic Friend Fiction    The New General Art Thread - Now with more Bear! « previous next »
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Author Topic: The New General Art Thread - Now with more Bear!  (Read 69369 times)
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Morgan_G19

Liquid Emperor
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« Reply #520 on: 01-19-2010 17:18 »

Her other stuff is pretty neat too.

And you're welcome :D
songficcer

Bending Unit
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« Reply #521 on: 01-23-2010 11:46 »




Not by me, and I don't think the artist meant for it to resemble anything from Futurama, but c'mon...

Original: http://gennady.deviantart.com/art/Sauce-Weasels-16486644
soylentOrange

Urban Legend
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« Reply #522 on: 01-30-2010 10:10 »
« Last Edit on: 01-30-2010 10:15 »

a few renders I did for the computer graphics course I'm taking:





km73

Space Pope
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« Reply #523 on: 01-30-2010 18:17 »

Mm, posting at like 2:15 in the morning your time, Ess?  You should do that more often. :D

Oh, you're taking a computer graphics class?  Anyway, ah, yeah, these remind me of those renders you did a while ago of the PE ship.  Cool.  Additionally, the first one reminds me of your Saturn pic.
Just a lot less green.
Is the class for anything specific, i.e., is it specifically related to your astrophysics master's?
soylentOrange

Urban Legend
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« Reply #524 on: 01-30-2010 19:06 »

heh, no it's not really related to anything I'm doing.  I'm just taking the class for fun.  The trouble is that the first assignment I was given was to build a model of the solar system, so, naturally, I went a little overboard and was up until 2:30 last night making it :)
km73

Space Pope
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« Reply #525 on: 01-31-2010 04:57 »
« Last Edit on: 01-31-2010 05:26 »

Heavy.  : D   Bit of a massive first assignment, hey?  Just as long as you didn't 'go overboard'.. off the edge of the solar system, or something. :p


edit: woooo, and congrats on making the Best Framegrab Captioner ballot!!  Your pithy talents have been recognized.
Archonix

Space Pope
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« Reply #526 on: 01-31-2010 13:37 »

Nice SO, what software are you using? I think you may have mentioned it before but my memory is shot again.
soylentOrange

Urban Legend
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« Reply #527 on: 01-31-2010 17:35 »

I was using 3DS Max to do the stuff I posted last summer, but I'm using Maya now.
Archonix

Space Pope
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« Reply #528 on: 02-01-2010 01:40 »

Ahh, Maya. I could never quite get into that one. I had to substitute 3d studio when I was at uni.

One thing that strikes, you've got a high specular bloom on earth right over the middle of a continent. There's a mid-scale set of texture maps here that includes a nice specular map (assuming you haven't already been there of course... :)). I came up with a few tricks for making realistic looking atmosphere as well but I don't know how easy they'd be to translate into maya's tools.
RS 2thou

Urban Legend
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« Reply #529 on: 02-01-2010 03:01 »

I use Maya (since the start of '07) so mention how you do it in 3ds Max and I'll see if I can do it in Maya
soylentOrange

Urban Legend
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« Reply #530 on: 02-01-2010 03:29 »
« Last Edit on: 02-01-2010 03:31 »

ooh, thanks for that, Arch.  I have to turn in an animation tomorrow afternoon of the planets orbiting the sun.  Those images will seriously do the trick!

Quote
I use Maya (since the start of '07) so mention how you do it in 3ds Max and I'll see if I can do it in Maya
it's pretty much the same process.  It's just really obnoxious that there seems to be no way to take something I build in 3ds and open it in Maya.
i_c_weiner

DOOP Secretary
*
« Reply #531 on: 02-01-2010 06:41 »

Howdy there, artists.

PEELies voting has begun! Go here to see the complete ballot, and e-mail your votes to peelies2009@gmail.com. Voting ends February 15th.
Morgan_G19

Liquid Emperor
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« Reply #532 on: 02-01-2010 06:48 »

I thought it's closed but I've already sent in my votes so... :)
RS 2thou

Urban Legend
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« Reply #533 on: 02-01-2010 13:40 »

ooh, thanks for that, Arch.  I have to turn in an animation tomorrow afternoon of the planets orbiting the sun.  Those images will seriously do the trick!

Quote
I use Maya (since the start of '07) so mention how you do it in 3ds Max and I'll see if I can do it in Maya
it's pretty much the same process.  It's just really obnoxious that there seems to be no way to take something I build in 3ds and open it in Maya.

Export the file from Max as an .OBJ then import the .OBJ into Maya. I use the same process between Maya and Mudbox.
Archonix

Space Pope
****
« Reply #534 on: 02-01-2010 14:29 »

The basic trick is to use a second sphere a fraction bigger than your planet with a cloud map on it, and a third slightly bigger again with radial gradient material on it that sets transparency, self-illumination and colour and always points at the camera so you end up with something like this:



Or this:



On its own that would make a pretty effect but you have the problem of the glowy atmosphere going around the night side of the planet. Now I have no idea about maya (I never got deep enough into it) but I assume it can set up multi-part material to combine several other materials together. In 3d studio you can have a material that reacts to light, so the lit side of the planet gets the atmospheric gradient material whilst the dark side can be set to be completely transparent. A similar effect on the cloud layer can be used to create all sorts of shading effects if you're clever enough about it - not that I got that far... :)



RS 2thou

Urban Legend
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« Reply #535 on: 02-02-2010 14:14 »

I've never needed such complex shaders as those, just Blinn's, Phongs, and Lamberts.
I've got the scene completely setup, but Maya for some reason isn't doing any transparency, gah... oh I'm using .jpgs instead .tgas that would explain it. Ah tomorrow.
I even got a moon and stars in the background.
Archonix

Space Pope
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« Reply #536 on: 02-02-2010 18:27 »

Perhaps, but they won't give you a particularly good appearance of the atmosphere.  The reason I've used this more complex arrangement is that, when you're looking at the limb of a planet, you're looking sideways at the atmosphere, rather than straight down through it. It's like looking through a sheet of glass from the edge rather than the front.
RS 2thou

Urban Legend
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« Reply #537 on: 02-03-2010 05:19 »

Once I get the transparency working properly for the clouds, I'm 99.9% sure know what the problem is. I've just never needed/wanted to make complex shaders before.

Here's an AO shot of a current WIP

Just a lowpoly skateboard.
Archonix

Space Pope
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« Reply #538 on: 02-03-2010 11:22 »

Better attention to detail than I ever managed. :)
songficcer

Bending Unit
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« Reply #539 on: 02-06-2010 05:07 »



The colored version of this: http://ferah11.deviantart.com/art/Futurama-Egipt-BW-152851277

 I didn't draw it, but the artist did give permission for others to color it. And I have to admit, I had a lot of fun.
Frisco17

DOOP Secretary
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« Reply #540 on: 02-06-2010 19:53 »

Now that is impressive.
futz
Liquid Emperor
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« Reply #541 on: 02-06-2010 22:24 »

As is the size of Amy's feet.   :laff:
RS 2thou

Urban Legend
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« Reply #542 on: 02-11-2010 06:01 »

They are only a fraction to big

Just did this on my new skateboard deck.

Otis P Jivefunk

DOOP Secretary
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« Reply #543 on: 02-12-2010 13:51 »

Some of my stuff I've been working on lately...






More on my DeviantArt...
RS 2thou

Urban Legend
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« Reply #544 on: 02-12-2010 14:50 »

Creepily cool sculptures!
+1 Devwatch
Tedward

Professor
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« Reply #545 on: 02-12-2010 23:55 »

Nice work Otis, that all looks really good!
Otis P Jivefunk

DOOP Secretary
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« Reply #546 on: 02-13-2010 02:32 »

Thanx for the support guys :)
Demeter

Starship Captain
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« Reply #547 on: 02-14-2010 07:22 »

Interesting sculptures/3D renders!

All I have is this...

When The Cameras Go Off. It's fanart, but of another show. ^__^;
Otis P Jivefunk

DOOP Secretary
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« Reply #548 on: 02-14-2010 13:27 »

Thanx, and that's well done fan art there, interesting style :cool: ...
captjim

Bending Unit
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« Reply #549 on: 02-14-2010 18:54 »

ehy everyone heres my futurama pic. it took me 12 years to draw and ya you could say its my Magnum Opuse.

x.Bianca.x

Urban Legend
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« Reply #550 on: 02-15-2010 06:26 »

*thumbs up*
RS 2thou

Urban Legend
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« Reply #551 on: 02-16-2010 03:11 »

Just finished this
Freako

Urban Legend
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« Reply #552 on: 02-16-2010 03:13 »

Those are some tiny wheels.
Though those are some great textures.
coldangel

DOOP Secretary
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« Reply #553 on: 02-16-2010 06:10 »
« Last Edit on: 02-16-2010 06:41 by coldangel_1 »



http://coldangel1.deviantart.com/art/Unusual-Suspects-154312820

EDITED to correct my poor grasp of the Imperial system of measurement. I had made them implausibly tall.
Freako

Urban Legend
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« Reply #554 on: 02-16-2010 06:56 »

Looks like I'm taller than all three of them,

Excellentay!
coldangel

DOOP Secretary
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« Reply #555 on: 02-16-2010 07:11 »

They were almost seven feet tall in my first version.
El-Man

Urban Legend
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« Reply #556 on: 02-16-2010 07:26 »

New work from Coldy. Sweet.

And I'm shorter than the cast. Well, shit.
Ralph Snart

Agent Provocateur
Near Death Star Inhabitant
DOOP Secretary
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« Reply #557 on: 02-16-2010 07:42 »

5'10" is average for American males.  Leela's taller than the average American woman and has been shown to be approx. the same heigth, so a 5'11" Fry and Leela are very plausible.
Frisco17

DOOP Secretary
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« Reply #558 on: 02-16-2010 09:11 »

Very nice oh Cold one. Good to see you still churning out your usual quality work.
Demeter

Starship Captain
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« Reply #559 on: 02-16-2010 11:57 »

And here I am at 5' 5" :/
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