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Author Topic: Futurama: The Mod  (Read 914 times)
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Cheeez

Bending Unit
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« on: 06-24-2003 15:27 »

Hiya All

Me and a Friend have begun work on a Futurama Mod for Half-Life. However, if the mod is to be half decent, we need a team. If anyone can contribute by: Mapping, Modeling, Coding or Creating art to be used within the game, would be much appreciated.

Anyone who can do good impressions of the Characters can contribute their voicing skills too!  wink

The game is still in the planning stages, and any question/ideas are welcome.

A website (still in production) can be found at http://www.futurama-mod.tk

Thanks!   big grin
M Jackson
Professor
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« Reply #1 on: 06-24-2003 16:36 »

Instead of getting people to do impressions for the voices, why don't you use actual audio files taken from the show? I'm afraid I know nothing else about game coding so I can't help you.
Futurama_Hil

Urban Legend
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« Reply #2 on: 06-24-2003 16:43 »
« Last Edit on: 06-24-2003 16:43 »

A  game? Clool.  I'm good at Leela, mainly singing, but you really should use what M Jackson said.

Aha, almost forgot, welcome to PEEL. 
Lurrr

Professor
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« Reply #3 on: 06-24-2003 16:57 »

 
Quote
why don't you use actual audio files taken from the show?

I think you'd have to be careful not to breach any copyright law with that idea. Fox are particularly ruthless with 'their property'.

I'd be willing to help if I can. Areas of programming I'm not very good at, but I can probably do some artwork (or if you need it, I could do some music too  big grin). And I could try my hand at some impersonating.

And welcome to PEEL too!
El Zilcho

Professor
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« Reply #4 on: 06-24-2003 17:00 »

I do a good Nixon impression. And I'm pretty good at programming, as long as I know what code I'm programming in.
Fryvilous

Delivery Boy
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« Reply #5 on: 06-24-2003 17:10 »
« Last Edit on: 06-24-2003 17:10 »

I'm fairly sure Fox wouldn't attack a <edit> map </edit> with Futurama sounds in it... there are just so many UT2k3 maps that I play that have copyrighted music in it, and they are still being played, so I think that nobody cares. So, IMO, it's ok to use sounds from the show.
CyberKnight

Urban Legend
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« Reply #6 on: 06-24-2003 17:13 »

Any idea as what the objective of the mod is going to be, or just plain deathmatch (although there's nothing wrong with a good old match  wink). Or is it a single player mod?
Grim

Professor
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« Reply #7 on: 06-25-2003 03:26 »

my suggestions, dont use halflife it's too damn dated, use HL2 when it comes out or if u cant wait try q3a, please use a game that has a 3d engine worth playing on!

my other suggestion, use me for voices!
Arachnid

Delivery Boy
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« Reply #8 on: 06-25-2003 05:11 »

For voices - as long as they're reasonable excerpts, and not entire soundtracks, they're covered under Fair Use rights, as parody or quotation, or both.
CyberKnight

Urban Legend
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« Reply #9 on: 06-25-2003 06:13 »

 
Quote
Originally posted by Grim:
my suggestions, dont use halflife it's too damn dated, use HL2 when it comes out or if u cant wait try q3a, please use a game that has a 3d engine worth playing on!

Half-Life's engine IS an engine worth playing on. But I would recommend keeping your options open for the release of HL2.
Australian Guy

Liquid Emperor
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« Reply #10 on: 06-25-2003 06:44 »

Yes wait for hl2, although ive seen some pretty well animated dbz mods on Hl.
You can find Info on game ocding Here @ codenewbie
Cheeez

Bending Unit
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« Reply #11 on: 06-25-2003 14:13 »
« Last Edit on: 06-25-2003 14:13 »

Thanks for the replies everyone.

Firstly, I could wait for HL2, but when it comes out, im betting that it'll have a different system of mapping/coding/everything, and no one will know how to do anything for quite a while.

I could use voice samples, but then, what do I do if I need some custom voicing? On that note, anyone who would like to be in the mod voice-wise, send samples to bullettime03@aol.com.

Grim: I know your Zapp/Kif are brill, so your auto-hired if I need those :P If you can do any others, great!  smile

The HL engine may be dated, but its well known and CAN look very nice.

As before, more ideas are welcome   smile

Thanks,

Cheeez
Cheeez

Bending Unit
***
« Reply #12 on: 06-25-2003 15:39 »
« Last Edit on: 06-25-2003 15:39 »

Little More Info: The Mod will probably have several modes, including Deathmatch and Teamplay. Some of the missions (or maps, whatever :P) will possibly involve delivering packages in a set time limit, or mabye ideas from the show, like collecting Space Honey without being killed by vicious space bees   big grin.

We may include cut-scenes, and some 'Lame Ass (TM)' humor by me :P.

It could work in SinglePlayer and Multiplayer, depends how big a team we get and how good they are :P

EDIT: Send Samples of everything (Artwork/Voicing/etc.) to bullettime03@aol.com

Thanks!
comiccollector5

Bending Unit
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« Reply #13 on: 06-25-2003 15:42 »

welcome to peel cheez
CyberKnight

Urban Legend
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« Reply #14 on: 06-25-2003 17:09 »

 
Quote
Originally posted by Cheeez:
Firstly, I could wait for HL2, but when it comes out, im betting that it'll have a different system of mapping/coding/everything, and no one will know how to do anything for quite a while.

Actually, looking at most of the HL2 sites, it appears they've tried to make "modding" easier this time around. They've set up that orange room design stage, so you can tweak a level without mucking about with textures, and they're already supporting quite a few (mostly already commercial) mods.
Nixorbo

UberMod
DOOP Secretary
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« Reply #15 on: 06-26-2003 01:22 »

Mod?!?
::Reads thread::
Ohh.

Move -> Fanart
Zed 85

Space Pope
****
« Reply #16 on: 06-26-2003 07:24 »

I'll help out with some art if you like - though I've never played HL so somethings may be difficult  hmpf
Cheeez

Bending Unit
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« Reply #17 on: 06-27-2003 07:02 »
« Last Edit on: 06-27-2003 07:02 »

Grim: Whats your E-mail/MSN/Other IM Program address?

Just wanna contact you RE: Voicing

Thanks
alexvilagosh

Goose Patrol
Space Pope
****
« Reply #18 on: 06-27-2003 07:27 »

I could sorta do some music if I'm told what you want, and my sister could help me out.
Cheeez

Bending Unit
***
« Reply #19 on: 06-27-2003 07:43 »

 
Quote
Originally posted by El Zilcho:
And I'm pretty good at programming, as long as I know what code I'm programming in.


It would be in C++  smile
Grim

Professor
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« Reply #20 on: 06-27-2003 09:59 »

My ICQ is on every post
Lee Roberts

Liquid Emperor
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« Reply #21 on: 06-27-2003 12:09 »

Nice. And welcome to PEEL.
+ Don't double Post. (I used to do it but it doesn't help)
El Zilcho

Professor
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« Reply #22 on: 06-27-2003 21:03 »

 
Quote
Originally posted by Cheeez:
 
It would be in C++   smile

Good enough for me.   big grin
Yorokobi

Bending Unit
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« Reply #23 on: 06-28-2003 20:37 »

Well, I have half life, and I do program.  But not together, my last project was with Quake2....  Halflife is based on that, or so I am told, but when I looked at the code, it seems quite different.
alexvilagosh

Goose Patrol
Space Pope
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« Reply #24 on: 06-29-2003 03:30 »

I would consider getting HL (buy it!? hell no! I mean... hell yes!) if the patch were good, and had good features especially map design.

What maps do you have planned?
Grim

Professor
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« Reply #25 on: 06-29-2003 03:39 »

I still say dont use halflife, it limits your options very severely

No vehiclular support, no recent graphics options like pixel shaders, very low poly counts, very small map sizes.

If you waited for halflife2 or used prehaps UT2003, u could map the vast deserts of areas like trisol or the LA region with ease and it would actually look good!
Australian Guy

Liquid Emperor
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« Reply #26 on: 06-29-2003 04:03 »

BUt when all is said and done, The idea of futurama character killing each other in a deathmatch isnt really in the spirit of the show.
Check out a mod called Earth's special forces.
CyberKnight

Urban Legend
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« Reply #27 on: 06-29-2003 04:28 »

 
Quote
Originally posted by Yorokobi:
Well, I have half life, and I do program.  But not together, my last project was with Quake2....  Halflife is based on that, or so I am told, but when I looked at the code, it seems quite different.

Actually, HL is based on the original Quake code, with some additional things added in by Valve which bear some resemblance to some of the enhancements in Quake 2.

And Grim, stop putting the HL engine down. Sure, it doesn't look as good as modern engines, but it's a damn sight more reliable and for a 5 year old engine, it can still do some pretty amazing things.

Grim

Professor
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« Reply #28 on: 06-29-2003 04:38 »

pretty amazing if u like blocks, and squares and levels and player models that resemble them.

remember more than 12 or so surfaces in a curve and worldcraft wont compile your map :P also gotta love the 256x256 textures!

Why play on a 5 year old game, or even start developing on a 5 year old platform, when there are so much better alternatives?
alexvilagosh

Goose Patrol
Space Pope
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« Reply #29 on: 06-29-2003 04:44 »

 
Quote
Originally posted by Australian Guy:
...The idea of futurama character killing each other in a deathmatch isnt really in the spirit of the show...

Yeah there should be teams like the PE Express Team, the DOOP Security Team (oh how good would it feel to have Leela shoot Zapp in the... ummm...) and other teams like that.
Australian Guy

Liquid Emperor
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« Reply #30 on: 06-29-2003 04:49 »

Yeh itd be funny i suppose, but twouldnt have much appeal.
alexvilagosh

Goose Patrol
Space Pope
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« Reply #31 on: 06-29-2003 05:03 »

I'm confused is this patch for COunter Strike or just Half Life or what? I'm not a huge player of those games.
Grim

Professor
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« Reply #32 on: 06-29-2003 05:32 »

I had an idea, for those that havent seen the farnsworth parabox this would be a spoiler so I'll put it in spoilery thingos
alexvilagosh

Goose Patrol
Space Pope
****
« Reply #33 on: 06-29-2003 05:36 »

Yeah Grim that is a good idea for a map or whatever! I think to make it good you would have to have references to episodes like that in it.
sheep555

Liquid Emperor
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« Reply #34 on: 06-29-2003 05:46 »
« Last Edit on: 06-29-2003 05:46 »

 
Quote
Originally posted by CyberKnight:
I would recommend keeping your options open for the release of HL2.

The Half Life 2 engine will continue to use the WorldCraft level editor (screenshots showing the HL2 WorldCraft editor have been released). Therefore, I'd advise starting off now in HL, and converting to HL2 (which should be fairly easy) when it is released.

A Half-Life 2 SDK (software developer kit) will be released before HL2 is released.
Extrablood

Bending Unit
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« Reply #35 on: 06-29-2003 05:51 »

 
Quote
Originally posted by sheep555:
screenshots showing the HL2 WorldCraft editor have been released

can you tell me where to find those?
Cheeez

Bending Unit
***
« Reply #36 on: 06-29-2003 06:07 »

 
Quote
Originally posted by Australian Guy:
BUt when all is said and done, The idea of futurama character killing each other in a deathmatch isnt really in the spirit of the show.

I know, thats why there would be various maps, and types of gameplay, such as an idea I suggested earlier, Collecting Honey without being killed by space bees i.e. The Sting. Or team killing i.e. all the PE crew vs Aliens, or from Parisites Lost (possible spoiler so ill put it in thingie:


It wouldn't be plain deathmatch, thats for sure.
alexvilagosh

Goose Patrol
Space Pope
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« Reply #37 on: 06-29-2003 06:12 »

Yeah as I said before it should have goals and maps related to the show and should not have all out combat, although I suppose it would be a lot more work, I don't know how to work with map designing etc. I don't know how hard it is.
CyberKnight

Urban Legend
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« Reply #38 on: 06-29-2003 06:20 »

 
Quote
Originally posted by Grim:
pretty amazing if u like blocks, and squares and levels and player models that resemble them.

remember more than 12 or so surfaces in a curve and worldcraft wont compile your map :P also gotta love the 256x256 textures!

Why play on a 5 year old game, or even start developing on a 5 year old platform, when there are so much better alternatives?

Alright, I get it. You don't like the HL engine. But I would point out that it plays soooo much better than recent engines. The Lithtech and Unreal engines, especially the first versions, feel sluggish and simply don't play well, IMHO.

Graphics aren't everything. But I do agree that the HL2 engine would be a good option. It looks gorgeous.
Cheeez

Bending Unit
***
« Reply #39 on: 06-29-2003 06:50 »

When does HL2 get a World Release?
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