Cheeez
Bending Unit
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« on: 06-24-2003 15:27 »
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Hiya All Me and a Friend have begun work on a Futurama Mod for Half-Life. However, if the mod is to be half decent, we need a team. If anyone can contribute by: Mapping, Modeling, Coding or Creating art to be used within the game, would be much appreciated. Anyone who can do good impressions of the Characters can contribute their voicing skills too! The game is still in the planning stages, and any question/ideas are welcome. A website (still in production) can be found at http://www.futurama-mod.tk Thanks!
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M Jackson
Professor
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Instead of getting people to do impressions for the voices, why don't you use actual audio files taken from the show? I'm afraid I know nothing else about game coding so I can't help you.
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Lurrr
Professor
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why don't you use actual audio files taken from the show? I think you'd have to be careful not to breach any copyright law with that idea. Fox are particularly ruthless with 'their property'. I'd be willing to help if I can. Areas of programming I'm not very good at, but I can probably do some artwork (or if you need it, I could do some music too ). And I could try my hand at some impersonating. And welcome to PEEL too!
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El Zilcho
Professor
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I do a good Nixon impression. And I'm pretty good at programming, as long as I know what code I'm programming in.
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Grim
Professor
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my suggestions, dont use halflife it's too damn dated, use HL2 when it comes out or if u cant wait try q3a, please use a game that has a 3d engine worth playing on!
my other suggestion, use me for voices!
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Australian Guy
Liquid Emperor
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Yes wait for hl2, although ive seen some pretty well animated dbz mods on Hl. You can find Info on game ocding Here @ codenewbie
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Cheeez
Bending Unit
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« Reply #11 on: 06-25-2003 14:13 »
« Last Edit on: 06-25-2003 14:13 »
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Thanks for the replies everyone. Firstly, I could wait for HL2, but when it comes out, im betting that it'll have a different system of mapping/coding/everything, and no one will know how to do anything for quite a while. I could use voice samples, but then, what do I do if I need some custom voicing? On that note, anyone who would like to be in the mod voice-wise, send samples to bullettime03@aol.com. Grim: I know your Zapp/Kif are brill, so your auto-hired if I need those :P If you can do any others, great! The HL engine may be dated, but its well known and CAN look very nice. As before, more ideas are welcome Thanks, Cheeez
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Cheeez
Bending Unit
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« Reply #12 on: 06-25-2003 15:39 »
« Last Edit on: 06-25-2003 15:39 »
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Little More Info: The Mod will probably have several modes, including Deathmatch and Teamplay. Some of the missions (or maps, whatever :P) will possibly involve delivering packages in a set time limit, or mabye ideas from the show, like collecting Space Honey without being killed by vicious space bees . We may include cut-scenes, and some 'Lame Ass (TM)' humor by me :P. It could work in SinglePlayer and Multiplayer, depends how big a team we get and how good they are :P EDIT: Send Samples of everything (Artwork/Voicing/etc.) to bullettime03@aol.com Thanks!
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Nixorbo
UberMod
DOOP Secretary
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Mod?!? ::Reads thread:: Ohh.
Move -> Fanart
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Grim
Professor
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My ICQ is on every post
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Grim
Professor
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I still say dont use halflife, it limits your options very severely
No vehiclular support, no recent graphics options like pixel shaders, very low poly counts, very small map sizes.
If you waited for halflife2 or used prehaps UT2003, u could map the vast deserts of areas like trisol or the LA region with ease and it would actually look good!
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CyberKnight
Urban Legend
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Originally posted by Yorokobi: Well, I have half life, and I do program. But not together, my last project was with Quake2.... Halflife is based on that, or so I am told, but when I looked at the code, it seems quite different. Actually, HL is based on the original Quake code, with some additional things added in by Valve which bear some resemblance to some of the enhancements in Quake 2. And Grim, stop putting the HL engine down. Sure, it doesn't look as good as modern engines, but it's a damn sight more reliable and for a 5 year old engine, it can still do some pretty amazing things.
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Grim
Professor
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pretty amazing if u like blocks, and squares and levels and player models that resemble them.
remember more than 12 or so surfaces in a curve and worldcraft wont compile your map :P also gotta love the 256x256 textures!
Why play on a 5 year old game, or even start developing on a 5 year old platform, when there are so much better alternatives?
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Grim
Professor
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I had an idea, for those that havent seen the farnsworth parabox this would be a spoiler so I'll put it in spoilery thingos Have a Universe A team versus Universe 1 team to capture the box containing their universe, sorta like capture the flag.
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sheep555
Liquid Emperor
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« Reply #34 on: 06-29-2003 05:46 »
« Last Edit on: 06-29-2003 05:46 »
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Originally posted by CyberKnight: I would recommend keeping your options open for the release of HL2. The Half Life 2 engine will continue to use the WorldCraft level editor (screenshots showing the HL2 WorldCraft editor have been released). Therefore, I'd advise starting off now in HL, and converting to HL2 (which should be fairly easy) when it is released. A Half-Life 2 SDK (software developer kit) will be released before HL2 is released.
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Cheeez
Bending Unit
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Originally posted by Australian Guy: BUt when all is said and done, The idea of futurama character killing each other in a deathmatch isnt really in the spirit of the show. I know, thats why there would be various maps, and types of gameplay, such as an idea I suggested earlier, Collecting Honey without being killed by space bees i.e. The Sting. Or team killing i.e. all the PE crew vs Aliens, or from Parisites Lost (possible spoiler so ill put it in thingie: You could be one of the PE crew fighting off the worms, or just Fry, and the mission is to get them all out. It wouldn't be plain deathmatch, thats for sure.
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