Cheeez

Bending Unit
  
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« : 06-24-2003 13:27 »
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Hiya All Me and a Friend have begun work on a Futurama Mod for Half-Life. However, if the mod is to be half decent, we need a team. If anyone can contribute by: Mapping, Modeling, Coding or Creating art to be used within the game, would be much appreciated. Anyone who can do good impressions of the Characters can contribute their voicing skills too!  The game is still in the planning stages, and any question/ideas are welcome. A website (still in production) can be found at http://www.futurama-mod.tk Thanks!
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M Jackson
Professor

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« #1 : 06-24-2003 14:36 »
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Instead of getting people to do impressions for the voices, why don't you use actual audio files taken from the show? I'm afraid I know nothing else about game coding so I can't help you.
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Lurrr

Professor

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« #3 : 06-24-2003 14:57 »
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why don't you use actual audio files taken from the show? I think you'd have to be careful not to breach any copyright law with that idea. Fox are particularly ruthless with 'their property'. I'd be willing to help if I can. Areas of programming I'm not very good at, but I can probably do some artwork (or if you need it, I could do some music too  ). And I could try my hand at some impersonating. And welcome to PEEL too!
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Cheeez

Bending Unit
  
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« #11 : 06-25-2003 12:13 »
« : 06-25-2003 12:13 »
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Thanks for the replies everyone. Firstly, I could wait for HL2, but when it comes out, im betting that it'll have a different system of mapping/coding/everything, and no one will know how to do anything for quite a while. I could use voice samples, but then, what do I do if I need some custom voicing? On that note, anyone who would like to be in the mod voice-wise, send samples to bullettime03@aol.com. Grim: I know your Zapp/Kif are brill, so your auto-hired if I need those :P If you can do any others, great!  The HL engine may be dated, but its well known and CAN look very nice. As before, more ideas are welcome  Thanks, Cheeez
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Cheeez

Bending Unit
  
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« #12 : 06-25-2003 13:39 »
« : 06-25-2003 13:39 »
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Little More Info: The Mod will probably have several modes, including Deathmatch and Teamplay. Some of the missions (or maps, whatever :P) will possibly involve delivering packages in a set time limit, or mabye ideas from the show, like collecting Space Honey without being killed by vicious space bees  . We may include cut-scenes, and some 'Lame Ass (TM)' humor by me :P. It could work in SinglePlayer and Multiplayer, depends how big a team we get and how good they are :P EDIT: Send Samples of everything (Artwork/Voicing/etc.) to bullettime03@aol.com Thanks!
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CyberKnight

Urban Legend
  
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« #27 : 06-29-2003 02:28 »
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Originally posted by Yorokobi: Well, I have half life, and I do program. But not together, my last project was with Quake2.... Halflife is based on that, or so I am told, but when I looked at the code, it seems quite different. Actually, HL is based on the original Quake code, with some additional things added in by Valve which bear some resemblance to some of the enhancements in Quake 2. And Grim, stop putting the HL engine down. Sure, it doesn't look as good as modern engines, but it's a damn sight more reliable and for a 5 year old engine, it can still do some pretty amazing things.
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Grim

Professor

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« #32 : 06-29-2003 03:32 »
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I had an idea, for those that havent seen the farnsworth parabox this would be a spoiler so I'll put it in spoilery thingos Have a Universe A team versus Universe 1 team to capture the box containing their universe, sorta like capture the flag.
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sheep555

Liquid Emperor
 
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« #34 : 06-29-2003 03:46 »
« : 06-29-2003 03:46 »
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Originally posted by CyberKnight: I would recommend keeping your options open for the release of HL2. The Half Life 2 engine will continue to use the WorldCraft level editor (screenshots showing the HL2 WorldCraft editor have been released). Therefore, I'd advise starting off now in HL, and converting to HL2 (which should be fairly easy) when it is released. A Half-Life 2 SDK (software developer kit) will be released before HL2 is released.
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