Hey everyone. Recently, I started working on an Unreal Tournament 2003 Futurama based map, consisting of the PE Building, the intersection infront of it, the river behind it, the misc buildings in between, and the opposing teams base on the other end of the map. I've got everything I need to start working except for some of the most important factors of the entire map itself.
For one, I don't have any detailed all-around schematics for the actual PE Building, so I can't fully start construction of the layout of the entire building until I find any. I've got plenty of resources and reference images to start on individual rooms, but the connections between them and the which-one-goes-where isn't very clear. Anyone who could offer any
allaround references to the PE Buildings room layout would be most appreciated, even if all you can tell me is that the main conference room is connected to the loading dock, or the Hydroelectric Chamber is behind the PE building, etc, that sort of thing.
Secondly, I don't know of any base-like buildings surround the PE Buildings, so anyone who knows of any or could think of any base like structures to place on the opposing side of the map, your ideas would also appreciated. As of now, I plan to add the construction field to the front-right direction of the PE building, a few misc. smaller buildings for cover fire, hiding, pickups, etc, and maybe some other, intentionally-misplaced buildings, such as the "Bender building" with the spray painted bender on the blank wall for sniping positions (note the high windows at the top of the building), an abandoned strip bar, a real bar, the Science Convention building, and a few others.
I'm thinking about maybe placing a Mom Corp "under construction" type building on the opposite side, or set the entire map in a post-apocolyptic setting, with large portions of wall blown out of various sections of the PE building, craters in the streets, flaming hover cars, random corpses, etc.
The preproductions specs for the map are as follows but could change for whatever reason:
Building total:
16
Bases:
PE Building- Red Team
Mom Corp Building- Blue Team
Weapons included:
All
Scenario:
Post Apocolyptic (maybe)
Environment:
Outdoor & Indoor
Custom Static Meshes:
Yes
Custom Textures:
Yes
Anyone who can help out in this project will receive credit where it is due and when the map is released. So far, I've only seen a few other people make their own map mods for games based on Futurama (that one Halo mod, a few other smaller additions to the older UT games), but no one has really made (and completed) a real, all-around Futurama based map.
The only real UT2003 Futurama based character ever formally released was the
UT2K3 Bender Model created by Slyrr, which btw had a great animation system

. So I've decided that, if and when the map is completed, I'll start work on either a Leela model, or a Fry model for the game. I've been itching to try out some new ragdolls with the KAT (Karma Authoring Tool). Of course, if anyone wants to announce that they are currently working on a model of the sort, please tell me so I'll know when to crack open a JD

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I'll be using some of the MANY MANY MANY screenshots I took using Fraps from loads of various episodes as detailed realistic references for accuracy as I go, but I just figured it would be better to have some help to fall back on when I needed it most (hopefully), hence this post.
Anyway, I'll keep this thread updated, replies or not, as I progress through the many layers of crap known as work in this project

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Note: This map will also work fine in Unreal Tournament 2004, which was released today

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Btw, glad to be a member...despite the timing...