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Author Topic: What reasons for making a card game about futurama!?  (Read 1628 times)
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dannylivesfree
Poppler
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« on: 10-25-2012 18:08 »

Hey guys, me and my team are working on a card game. We are all pretty big futurama fans but we need good reasons for applying this TV show. any suggestions?

example: A large variety in characters...
winna

Avatar Czar
DOOP Ubersecretary
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« Reply #1 on: 10-25-2012 21:24 »

Colors.  Lots and lots of colors.
AllEggsIn1Basket

Professor
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« Reply #2 on: 10-25-2012 21:50 »

Do the characters need to have something to do with the card game? What is the object of your game, collecting characters, sending them to fight one another or what? A board game I would understand.
winna

Avatar Czar
DOOP Ubersecretary
**
« Reply #3 on: 10-26-2012 01:24 »

The Future.  Lots and lots of the future.
Nixorbo

UberMod
DOOP Secretary
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« Reply #4 on: 10-27-2012 06:57 »

If you can't think of reasons on your own, what on earth makes you think you are the right people for this?
futurefreak

salutatory committee member
Moderator
DOOP Secretary
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« Reply #5 on: 10-27-2012 07:33 »

They already have monopoly and yahtzee...why mess with what works? :p

They also have playing cards, too.
FutureChild

Bending Unit
***
« Reply #6 on: 10-29-2012 13:35 »

nice
FAILATHON#2
they have...
-a videogame,
-a ceareal brand,
-a condom
-a 5 year old playset
-a phone
-sleeveless pants
-a tv show from the creators of futurama
-your mom
-a card set
-cheese bubbles
-a joke book
-super porn
just keep up f' more
FAILATHONS & FAILORAMA'S
mctc

Delivery Boy
**
« Reply #7 on: 12-01-2012 02:58 »

I think it would make for a fun CCG. lot of different goals (build doomsday device, steal everything, eat mackerel....)
Solid Gold Bender

Urban Legend
***
« Reply #8 on: 12-01-2012 05:45 »

Lots of fans that purchase merchandise. Lots of them!

Also many memorable moments and jokes.
ZapptheCyclopsJr

Poppler
*
« Reply #9 on: 12-03-2012 04:17 »
« Last Edit on: 12-05-2012 23:44 »

GOOD NEWS EVERYONE!! The professors got a new invention but before you get to see it, you have to make a few deliverys first and also collect somethings along the way!

My idea is a board game similar to Clue, except instead of Guessing "who dun it" your traveling to different galaxies/worlds attempting to deliver and retrieve packages(or cards) which could be a variety of things.  each world would have various "tasks" and "obstacles" which would require you to have different cards inorder to travel the board easier, and the winner would be determined on who accomplishes the most deliverys and makes it back home to planet express.

I know you probably were thinking more like magik, pokemon, yugioh, etc. but i dont know if each character has enough features to give them "card game attributes" if you make it a board game you can kinda make it like an RPG or MarioParty with cards? im not exactly sure how you could make it work without being too complicated :flirt: seems like it would require a very big board and probably a time limit lol.  

maybe in the beginning of the game players would draw cards from a deck, there would be different types of cards, like character cards, "powerups", items and objective cards, to use in the various worlds? you could also gain new cards along the way.  Im still trying to figure out if there should be an attack system? maybe some worlds would have a boss? is that too much? if you really wanted you could try to add a possible "mini-battle" style ending for the finale of the game after players have completed tasks and collected the best power ups? but idk though, i think it might be better if you could choose to play cooperatively or not... and there would have to be a "health" system for any attack system to work imo

Possible card concepts:
Zapps swagger - decrease movement speed of nearby opponants
Benders extendo arm - reach far off items like a lever which could trap opponants
Frys fearless gut - allows access to more dangerous routes
Leele - kungfu/judo expert
Zoidberg - can traverse water, and is resistant to splash damage
Janitor Scruffy - mechanics repairman, also expert inbalistics
Teleporters, black holes, warp holes, suicide booth, giants, low/high gravity zones,
Maybe some cards would be permanent and some would be 1-time use only

I know i will come up with more ideas later lol... also i think all players should have to "share" the One and Only PXship so that all players are in the same area, like maybe a time limit before moving forward... unless you find a secret path or a different ride but then you can get "stuck" behind?? lol idk just brain storming, seems very complicated off the top of my head but it could come together in time. i really think there should be ways to "lose" as well like getting lost from the crew or something. Not sure if that makes sense but I think it would be a sick game, or maybe its just a sad rip off of d&d not sure tho, i never played D&D or any card games besides the standard 52 deck but i do play RTS longlive wc3

PS.
Yes this is my first post here and i would love this idea to be made real!
PSS.
Maybe you could add a few Simpsons characters for more variety
winna

Avatar Czar
DOOP Ubersecretary
**
« Reply #10 on: 12-03-2012 05:34 »

AWESOME!!!
mctc

Delivery Boy
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« Reply #11 on: 12-03-2012 05:52 »

consider also hungry hungry zoidbergs in which you modify a copy of the original.
Also have you played seven wonders? that sort of style might fit your plan really well. Each player could be one of the crew and have special abilities and try to achive deliveries to win the game.

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