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Frisco17
DOOP Secretary
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Congratulations aknightofni, you've just made an entire team of Koreans obsolete. Bravo!
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aknightofni
Starship Captain
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« Reply #39 on: 09-18-2008 05:24 »
« Last Edit on: 09-18-2008 05:43 »
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Well I got back from EE today around 2, decided I should get all of my commerce work done. But before I started, opened 3dsmax and looked over my PE ship. 8 hours later... I have this: Added the side airlock, railings leading to it, cut the cargo bay / hatch / torpedo tubes, redid the engine, redid the vents, redid the tail lights, tweaked the lower fins, did a bunch of body tweaks near the front and fixed up some of the main window too. Diddn't actually make the provisions for opening any of the cuts, and diddn't add the landing strut seals either. I originally wanted to start modeling the interior of the ship as separate scenes, but quickly found the only way to get the layouts right to start was by having a model of the outside to start with... Unfortunately 1) My reference shots are slightly misaligned, which I have no idea how that is possible as they were screencaps from the same 5 seconds of the DvD. 2) I have no top reference shot, and my DvD's are at home anyway. I dont remember seeing the top of the ship in the features anyway, and haven't found a good episode to get a straight top down view. Sadly this view is probably the most important for making the interior, as it sets the boundaries for the rooms. 3) I hate meshsmooth. 3DSmax has built in smoothing algorithms, which are designed to let you model with a minimal number of faces, then adds more and smooths the overall result. Great, except it likes to smooth everything to anything. Ever. You cant really tell it that an edge is "off limits", only tell it how much weight it should hold vs the others. Try to separate with smooth groups? works most of the time... until it just douches you and smooths around, or just starts spitting up glitches in the mesh. It literally made a black hole in the side of the ship at one point. I need to learn a heck of a lot more about how the stupid thing works before I can use it to make an effective model, this one is so un-organized it is beyond repairing and continuing. So Ill start fresh later when I have the knowledge, and hopefully from there do the interior. Now I guess I better do that stupid commerce...
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