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Author Topic: 3d fry  (Read 5378 times)
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Show

Starship Captain
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« Reply #40 on: 02-07-2006 12:07 »

lol.  I'd be lying if I said that hadn't crossed my mind.  That's a lot of animating for one person to do though.  What I have been more seriously considering is possibly working on fry's face to experiment with lip syncing and morphing expressions but I dunno if I'm ready for that yet.  I also have been thinking about making a really brief animation of fry doing something but I dunno if I'm happy enough with the model to try that- it's pretty flawed.
Nasty Pasty

DOOP Secretary
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« Reply #41 on: 02-07-2006 12:44 »

Awesome test pose, Show.

I love that model...
Gopher

Fallback Guy
Space Pope
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« Reply #42 on: 02-07-2006 15:35 »

Show: I might ask you for it at some point in the future, but the project I've decided to work on doesn't need it

Love the Fry model, though. I'm looking forward to the animation, when you find time to finish it.
My suggestion: Fry trying to eat a pineapple hanging from a string.  :) Wouldn't require FULL facial animation, just minor articulation, making it a good first step anyway towards full facial animation. Plus it'd be funny as hell.
JavieR

Starship Captain
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« Reply #43 on: 02-08-2006 15:48 »

 
Quote
Originally posted by Show:


And again, for those of you that didn't wanna read everything and just jumped to the picture (and I don't blame you) I know it's not perfect, and as a perfectionist that's hard for me to come to terms with, but you've gotta believe me I've spent hours trying to make it as accurate as I can and I'm not going to be able to get it much prettier without remodeling it, but mind you, this is the first time I've ever rigged a model like this.

I'm going to put him on the wong ranch porch so expect another update fairly soon, I wanna say within the next week (in other words, by the time you finish reading this reply-jk)  but ya never know what might come up and delay things...

Now that looks amazing!!!... great job Show!
If you can create an animation of Fry doing something like Gopher said (pineapple+Fry..  :D)... that would be even more awesome!
my man-wich!

Starship Captain
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« Reply #44 on: 02-09-2006 23:56 »

Hey show, srry i forgot i posted in this topic. Im doing (well i live in australia so you probably havent heard of the subject) IST(info. software and technology) but the subject can be divided into different subjects (do you know what im talkin bout?) and i chose 3d animation. And we use adobe dimensions 3.
Shiny

Professor
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« Reply #45 on: 02-11-2006 09:28 »

That's a great 3D Fry, Show!  I'd love to see a turnaround of his head. 

Though I think you need to increase the size of his hands a tad. [/nitpick]

But it really is awesome!
Show

Starship Captain
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« Reply #46 on: 02-11-2006 15:17 »

mmw, i didn't even realize adobe made a 3d program. crazy.

Thanks shiny, funny you should mention the hands, at first I thought they were way too big so I scaled them down.  I guess I over did it though. 

As for the turn around, I think the head needs more work before I could do a complete turn around of it.  however, I'm not sure if you notice this or not but earlier I posted a link for a 1/4 rotation of his body, you can check it out here: http://media.putfile.com/FrySide-Front 
Professor Zoidy

Urban Legend
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« Reply #47 on: 02-16-2006 16:28 »

Cool stuff... I love it all! Maybe his legs could be a tad longer, but if you like him the way he is, and it's great, and it's only my opinion, I'll be fine (more than fine actually) with it.
^SnIpeR^

Crustacean
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« Reply #48 on: 02-16-2006 19:34 »

You might want to turn off "Overlap" on the Toon shader in Max for his hair, because that extra line at the back that covers his rear 'tuft' looks really out of place.
Show

Starship Captain
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« Reply #49 on: 02-17-2006 01:48 »

Man, sniper, you're right.  I actually went out of my way to put that in there; it just seemed to make sense in my head, but looking at my refernce shots, yeah, he doesn't have that, shoot, I dunno how I could have overlooked something like that.  Thanks.

I agree with you too, Professor Zoidy, his legs could be proportioned better.  I used the "how to draw" fry thing (from volume two I believe it was) for my front and side reference and I guess it wasn't as accurate as I was expecting.  Truthfully, there's a lot I'd like to change about him, it's tough to mimic something like a cartoon character without any solid dimentions, unfortunitly, I don't really have the time to spend tweeking it right now.  I'm glad you like it, that's good to hear : ) thank you.
Shiny

Professor
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« Reply #50 on: 02-20-2006 22:25 »

I'm finally on a computer where I could see the partial turnaround of Fry, and it looks fantastic.  I think you've got the proportions of his face even better than they did on some of the 3D shots on the show.  Well done, dude!
Show

Starship Captain
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« Reply #51 on: 02-22-2006 14:30 »

Well, I know it's not much, I'm a little disappointed with it myself, but I felt bad holdin back a render that I mentioned I'd have done a while back.  I suppose distance shots don't look that great in the show either.  oh well, here it is:
^SnIpeR^

Crustacean
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« Reply #52 on: 02-22-2006 19:52 »

You know.. I'd knock a bevel or two out of that door, since if you move the camera you're going to get some horrible aliasing (Max's toon shader can be a bit crap unless you've got 40 samples per pixel on, which is ridiculous).

 Also, there's a minimalist style to Futurama where outlines are more important than the interior details.

 You may also want a shadow underneith Fry, unfortunatly doing this internally in Max will mean upping the "Shade" levels of half of your textures which will change it completely and ultimatly look like garbage.

 I don't know if you composite at all, but if you don't, that's okay, you can do it all internally from within max. After you've rendered that scene above, make everything except fry a "Matte-Shadow" texture, render again and you'll just get fry with a shadow.

 Then either with your favourite compositor (shake, combustion, afterfx or fusion, etc) just layer that over the top and then change the opacity of the above layer, you can then fade his shadow up and down (50% would be sweet). Because you rendered fry on both passes it won't affect him at all.

Yeah I was bored so I made a long pointless post.

Just occured to me that anyone as competant at 3d as yourself probably already knew all of that.

Beh. Someone else might enjoy it then.
Show

Starship Captain
****
« Reply #53 on: 02-23-2006 00:49 »

Aside from that, do you like it?  I'm suprised you know that much about ink 'n paint, I've never talked to anyone who could really advise me about any of that. 

About the door, that's how they bevel it in that episode so that's why you're seenin those, but by 40 samples per pixel are you reffering to a supersampler?  Cause that's what I found you have to use to get decent results with ink 'n paint.  I'm using the Hammersley supersampler with a .5 quality and that seems to do the trick.  Check it out when I have the SS turned off (http://img.photobucket.com/albums/v227/show621/3DSMax/WongRanchAA.jpg), it's almost funny how bad that is.  Anyways, I was just curious what the 40 samples per pixel option is.

What I've considered before with the shading problem of ink 'n paint is just doing away with it all together- modify the mix curve of a falloff map to outline the object and then up the self-illumination.  I haven't really played around with it, but that's an idea that came to mind when you mentioned that.  The matte thing is also a good solution.  What I did actually, is rendered the scene without fry, set that as the background and then disabled the rendering for everything but fry, that way I could tweek fry without having to wait on the background.  So I could apply the Matte-shadow material and max'll composite it for me.  I've actually been toying with the idea of moving around characters on a pre-rendered backround to maintain that traditional animation feel. Hah, I know it's not a big deal but figured I'd mention while I was on the topic.

It's cool getting a technical comment from someone who knows the program... I could  write pages to someone workin with max- I just like talking about it, and usually my girlfriend will only humor me so much.  Besides, there's so much stuff to the program there's always something new to learn or a different way about things- I always get frusterated when I have a difficult time figuring out how to do something in max because I know there's probably a dozen different ways to do it, and I can't even think of one.  how long have you been working on max btw? Do you work in the field?
^SnIpeR^

Crustacean
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« Reply #54 on: 02-23-2006 04:45 »

Its not about the "feel" when pre-rendering backgrounds, its just common sense. It really isn't worth the hideously slow rendering times the Max ink'n'paint provides.

40 samples is hammersly on 1.0  :)

I'm a visual fx artist on the GOld coast, Australia and I've been using 3d since 1994 on the amiga. www.nextgenstudios.net  is who i work for, no very fun but I get to mess around a lot  :)
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