|
ShaBuBu
Delivery Boy
|
|
yea the torso is good, I think the legs are a bit skinny and not long enough. The mouth I think should join onto the eye from that pose not the nose, can I see it in some differnet poses?
|
|
|
|
|
Show
Starship Captain
|
|
Thanks, after looking at some reference shots I see what you mean about the pants, I was thinking there might be something a little odd too. I guess I just got too wrapped up in some other details I suppose. I'll see about tweekin that some time. About the upper lip (which I agree with you on)and well, just 3d models of 2d characters in general; Cartoons exsist in a terribly misfigured perspective. I used the how-to-draw fry front and side shots from the volume three boxset (or i think it was 3) for reference and in doing so I found that particular features from the front view were impossible to line up with the same features that exsisted in the side view (his lip for example). So I'd have to choose between something looking right from one angle and not another or improvise a little so it works from any angle, though it might look a little off. Even the pupils I had to alter- cause when ya think about it, fry's eyes are spheres, so technically if we saw him from the side while he was looking strait ahead you'd barely be able to see his pupil if at all but in the show, that's never the case. Alright, well, I don't mean to sound too defensive I just wanted that cleared up before I shared this clip. I can find things wrong with each angle but if it fixed there's a good chance it'll look even worse from another angle. One last thing, 3ds Max doesn't have the best toon shader so excuse some of the ink deformations. Ok, I think that's a good enough disclaimer... here's a 3 mb, 3.33 second long quicktime movie rotating from fry's side to his front: http://media.putfile.com/FrySide-Front
|
|
|
|
|
|
|
MarioMan#1
Crustacean
|
|
You should also make one of Bender and Leela.
|
|
|
|
|
|
|
|
|
Nasty Pasty
DOOP Secretary
|
|
VERY Impressive. Looks similar to the one of Fry in the futurama game for PS2...
|
|
|
|
|
|
|
Show
Starship Captain
|
|
Thanks everyone. I'm flattered, though I hope it doesn't look TOO similar to the game, because they were limited in how many poly's they could use and I could just go nuts. Then again this is only my 2nd character model so yeah, I still have a lot of room for improvement. I've always sort of favored cel shading, it's odd and interesting- has it's own unique set of problems too. The first animation (and character) I made was cel shaded as well, so that sort of helped me along in this project. I know it's a little off topic, but if you're into cel shading you should check it out here : http://3dkingdom.org/modules.php?op=modload&name=PNphpBB2&file=viewtopic&t=7820 (animation's on page 2) Also, I wanted to mention that right now I'm working through rigging fry and setting up some animation controllers so I can pose him- Can't say for sure how long that will take but recieving all these comments and such really helps to motivate me, makes me wanna get it done faster. So again, thank you.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NotHAPPY!
Crustacean
|
|
I seriously wish I could draw like that. Even though you are dripping with talent, thank you for not bragging. Plus, thanks again for putting it to good use. I hate it when people with talent simply brag, you feel like hitting them ans screaming; "Well use that so-calles talent of yours then, loser!" Ahem, sorry bout that...
|
|
|
|
|
|
|
|
|
|
Show
Starship Captain
|
|
|
« Reply #38 on: 02-07-2006 02:44 »
« Last Edit on: 02-07-2006 02:44 »
|
|
Hi Everyone, thanks a ton for the comments. Terribly sorry I've been so scarce- this whole riggin bit took a lot of getting used to, plus I've got classes and work slowin me down. Anyways, enough excuses, lemme relay some responses... Gopher, I'd be more than willing to hook you up with the file, however, it's pretty high poly; in the shot you see and even when I lower the iterations it has about 4000 verts. If that's not a problem though just lemme know when ya need it and what format I should export it as. BNB, about the low arms, that was mentioned before "yeah they are [too low] for his arms being out strait, I had to do that given my reference images. In theory his shoulders are slumped as though his arms are down- so hopefully once I move the arms down all will look anatomically correct, if not I'll address that." NotHappy, thanks, sometimes I actually feel about arrogant showing people the work I do but when compared to the other 3D artists out there I'm at the bottom of the barrel so that sort of keeps me in check- each thing I take on is just a big learning/self improvement bit to try to get to that insanely talented level. hopefully I'll get there someday and maintain my modesty. my man-wich, yeah, it was tough, this is the first thing I've done like this and it's taken a lot of trial and error. modeling took awhile, I'm not sure exactly how many hours but luckily I document this stuff and take wip shots... lets see... Face took me about two days, prolly 6-10 hours... The body took about 3 weeks to model working on and off though so I really have no idea how many hours I might have spent on it. The rigging took sooo long, I was doing things wrong too... man, that's what I love about this stuff though, there's just so much to learn that you really never stop improving, yeah though, with rigging I had to strategically assign over 700 vertices to bones. I actually just finished that and it's still flawed, but a lot of that is due to mesh problems and just the fact that cartoons are so anatomically incorrect it's literally impossible to get it right, you have to settle with a degree of defiance. Sorry for such a huge response, I know you just asked a simple question, I just love talkin 3d. btw, what class are you taking and what program are you using? I got started 3d in 9th grade CAD class using AutoCAD 2000. As for everyone else, thanks again for commenting, it might be awhile before I do any other characters. I have some other big projects I wanna get done this year so I can't really make any promises. Ok, I should really become more active here so I don't have to subject you guys to a novel's worth of reading… Alright, well this is why I'm here tonight... I've pretty much finished rigging fry... I know it's not perfect but it never will be, maybe if I redo the model I could get it to be more accurate but I really don't wanna think about that right now. Enough blabbering here's a pose test I did today: And again, for those of you that didn't wanna read everything and just jumped to the picture (and I don't blame you) I know it's not perfect, and as a perfectionist that's hard for me to come to terms with, but you've gotta believe me I've spent hours trying to make it as accurate as I can and I'm not going to be able to get it much prettier without remodeling it, but mind you, this is the first time I've ever rigged a model like this. I'm going to put him on the wong ranch porch so expect another update fairly soon, I wanna say within the next week (in other words, by the time you finish reading this reply-jk) but ya never know what might come up and delay things... Update: A victory picture- http://www.peelified.com/cgi-bin/Futurama/12-002762-11/#t439
|
|
|
|
|
|