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Author Topic: Futurama adventure game - Downloadable demo!  (Read 12713 times)
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SlackJawedMoron

Urban Legend
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« Reply #40 on: 10-10-2004 10:19 »
« Last Edit on: 10-10-2004 10:19 »

M0le's Nixon sounds more like Murdoch. I love it!

Or, alternatively, the bad guy from Dash Dingo.
transgender nerd under canada

DOOP Ubersecretary
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« Reply #41 on: 10-10-2004 20:55 »

 
Quote
Originally posted by Nerd-o-rama:
Aha!  TNUK said something of less than genius intelligence!

If these guys charge a dime for the game, fox will utterly pwn them on international copyright laws. 

Dammit. Right, I'm going to get somebody with a DSL connection to download it and burn it to CD for me. There's a few university students in Manchester who owe me favours. I will play this game!
bender+fry

Professor
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« Reply #42 on: 10-11-2004 07:09 »

Nice voices, MOle. They are creepingly funny!

Your best one is probably Zapp, who also sounds like the CBG. And your Zoidberg sounds like a mix between, well, Zoidberg and a European criminal in a movie. But hell, better than I can do. And sounds good enough to go into the game!
Mercapto

Professor
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« Reply #43 on: 10-11-2004 07:28 »

 
Quote
Originally posted by totalnerduk:
 Dammit. Right, I'm going to get somebody with a DSL connection to download it and burn it to CD for me. There's a few university students in Manchester who owe me favours. I will play this game!
I could repackage the big file into a couple of smaller, more easily downloadable files if that's any help.
ProZac

Delivery Boy
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« Reply #44 on: 10-11-2004 13:51 »

Just downloaded it as well and have to say really nice work so far... Althought it's a very restricted demo it was well worth the download. It's great how much effort Futurama fans put into this game. Didn't find more bugs than the peelers before me. Stunning stuff, keep it up ppl!
Nurdbot

DOOP Secretary
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« Reply #45 on: 10-11-2004 17:40 »

Zoidy sounds really porno movie sleazy, but good work M0le.
Beamer

DOOP Secretary
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« Reply #46 on: 10-11-2004 21:25 »

Wow, this project is going really well so far. I've often thought about doing a Futurama game myself (I've made these South Park games over the last 4 and a half years... I'm in no way comparing mine to yours or anything - I know it's not really the same, since this was written in actual programming code and all, while mine were just made in Click & Create, but hey - a game's a game), although a Futurama game would be a waaay to ambitious project for me.

Anyway, I finally got around to downloading your demo today (having a 56k modem, I dread files this big), and I must say it's amazing. Considering that it's a fairly short demo, I won't comment on the gameplay as of yet, since I haven't seen enough of it to really make a comment. Although from what I did see, the engine is very true to the Point & Click genre, only with some typical Futurama-style humour mixed in. Definately well-appreciated.  ;)

The graphics were simply great, I especially liked just how faithful to the show the set-out of the ship was. Maybe you should change the picture in the main menu, but other than that, they were absolutely lucious. And I rarely use that word...

I can't comment on the sound though, since for some reason, it was "unable to initiate my audio hardware". I did watch the opening.avi file seperately after playing it, and it was pretty good. I liked the intro movie though, with the Professor giving his briefing to everyone. Once again, typical Futurama humour, which appears to be one of the core aspects of this game - and so it should be.

Overall, a good solid demo, although a little on the short side. Great graphics, a good engine & a funny script... and other than the main menu picture, very professional looking. I'm looking foward to playing more of this. Good work!  :)
winna

Avatar Czar
DOOP Ubersecretary
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« Reply #47 on: 10-17-2004 19:48 »

Those voices were sw33t M0le  :D
fieky

Poppler
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« Reply #48 on: 10-21-2004 16:29 »

alexvilagosh - as an Aussie I demand you retract your statement!  To be honest with you I don't think there should be voices in the game if they aren't the real thing - it would be too distracting
Beamer

DOOP Secretary
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« Reply #49 on: 10-21-2004 21:15 »
« Last Edit on: 10-21-2004 21:15 »

Alexvilagosh is an Aussie too.
bendersbud3000

Delivery Boy
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« Reply #50 on: 10-23-2004 08:22 »

This demo ROCKS! can't wait for the full version.
P.S Please add more Lrr
Zmithy

Professor
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« Reply #51 on: 10-23-2004 13:01 »

Just downloaded it, the intro music is awesome (listened to it five times over), and the black and white credits suit it really well.

On to the game, I didn't think much of the title screen, it just looks weird, again good music though.
The actual demo is fantastic, really funny, I hope the main game will have the level of scripting detail that has gone into this demo.
Idan_Aharoni

Professor
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« Reply #52 on: 11-17-2004 09:18 »
« Last Edit on: 11-17-2004 09:18 »

From what I can understand by the person who is currently in charge of the project, all of the artists went on a break or somethin', so artists would be greatly appriciated at the moment!
Zmithy

Professor
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« Reply #53 on: 11-17-2004 11:24 »

Count me in Idan!

I thought about joining a while ago but figured you already had all the arty jobs sorted  :hmpf:.
Idan_Aharoni

Professor
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« Reply #54 on: 11-17-2004 11:37 »

Great! Just join the forum at http://futuramagame.insanitysquared.dk  and post on the forum you want in. Alexei would take it from there.
Idan_Aharoni

Professor
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« Reply #55 on: 12-09-2004 16:49 »

*bump*

Sorry for the double post folks, but this is just an update.
I've temporarly taken over the management of the project after the former project leader (Alexei) hasn't been able to do his job due to viruses, life, etc.
Anyway, just wanted to tell you, that we are still searching for artists for the graphics of the game. I hope you come and join us, we got cake! (well, not really). But seriously, we hope to make it the biggest fan project of Futurama, and the development "community" is made up of great people.
PICTOKING

Bending Unit
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« Reply #56 on: 01-22-2006 11:24 »

Help, how do you download it! i clicked on the link but it just comes up with that annoying page in some foriegn langauge, i don't know how to actually start download...
Nasty Pasty

DOOP Secretary
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« Reply #57 on: 01-22-2006 12:43 »

The Fryscape Game was canned in early 2005. Production has ceased indefinitely.
Gopher

Fallback Guy
Space Pope
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« Reply #58 on: 01-22-2006 13:35 »
« Last Edit on: 01-22-2006 13:35 »

Is this game still hosted anywhere? Unless I'm mistaken (possible, since I'm a typical stupid american who only understands english) the site appears to be showing a default page for insanitysquared now, with nothing futurama-related.

[edit]
moreover, anyone actually have the /source/ for it? I'd be currious to take a look at it, if the code is reasonably clean and well-designed I might take a crack at continuing it. I've toyed with the idea of doing a futurama game before myself.
~FazeShift~

Moderator
DOOP Ubersecretary
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« Reply #59 on: 01-22-2006 21:25 »
« Last Edit on: 01-22-2006 21:25 »

I wander into General Discussion and then Fan Art, and discover all sorts of curiosities that passed me by in 2004...

Ah well.  :hmpf:
Nasty Pasty

DOOP Secretary
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« Reply #60 on: 01-23-2006 01:04 »

I dont believe the game is hosted anywhere anymore...

Try emailing Idan Aharoni to ask about it. He'd probably be able to give you some better answers. I was only a music developer...  :hmpf:
Idan_Aharoni

Professor
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« Reply #61 on: 01-23-2006 06:41 »

A little bird whispered in my ear that this thread has been revived and I had to come by and see for myself. Oh, btw, I haven't died or anything... yet.

Anyway, I think I got the source in my parents' computer... which I'll have access to in several weeks or so. If you still want it I can send it to you then.

Well, I'm going back to my world domination plans. First stop, Estonia!
Gopher

Fallback Guy
Space Pope
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« Reply #62 on: 01-23-2006 09:49 »

All right, cool beans. I was planning to email you today.
One question: What language and compiler?
BenderNeedBooze

Starship Captain
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« Reply #63 on: 01-23-2006 11:34 »

yeah, its some other languegege!
Idan_Aharoni

Professor
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« Reply #64 on: 01-24-2006 11:05 »

Its C, basically. With a real easy API library of the engine... I started working on the game after I haven't programmed for about 5 or 6 years (2 out of these I barely touched a computer). So, there won't be a problem in that department.

BUT, the code is finished. Well, the global code for the game, not specific rooms. That what the demo milestone was all about, finishing the global stuff of the game and beginning the work on individual rooms...

Too bad the forum is dead. We discussed the puzzles, had more rooms uploaded that I don't have in that computer and so much more... oh well... this thing has been dead for months and I won't have the time to work on it in years, so I guess this isn't much an issue to complain about.
Nerd-o-rama

Urban Legend
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« Reply #65 on: 01-24-2006 11:28 »

C, eh?  The hard work finished, eh?  Sounds like my kind of project.  I'd have to see who from the original team was still interested, but I might be willing to help with the grunt coding work if the core engine is already implemented, and someone else took over macro-design.
alenacat
Starship Captain
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« Reply #66 on: 01-24-2006 11:32 »

Idan. All you need to do is reserrect the forum and spend a couple of minutes out of your week to oversee things? you wouldn't have to do the programming anymore...
sikboy1029

Delivery Boy
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« Reply #67 on: 01-24-2006 16:10 »

I get a host error when I try to download it
Idan_Aharoni

Professor
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« Reply #68 on: 02-08-2006 16:58 »

*bump*

Alenacat, I wish it was that simple. We actually had all the coding done, it was the graphics. And getting new artists who are motivated to work on the game as much as I am consumed alot of time and yielded no results.
We had alot of people who wanted to join but we felt they were not up to the level of graphics that we wanted.
Idan_Aharoni

Professor
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« Reply #69 on: 03-06-2006 03:07 »

*bump* (again)

I didn't forget about posting the game's source. I've been to my parents' house but I forgot the USB drive so...
Its roughly 35MB "uncompiled" (by the AGS) when it does not include all the stuff that was done and didn't go into the game (it was all on the website, and now forever gone).
I should have it in a few weeks... sorry.
Kagome

Bending Unit
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« Reply #70 on: 04-27-2006 09:05 »

Would would be cool is a Futurama Coin-Op game then ported over to a MAME rom later on.

The game would be 1 or 2 Player you pick you're characters(fry,Leleea,Amy,Bender,Jamicain Guy)
You're mission rescue the Prof from Captain Hunston&Kiff.
MrShinymetalass

Delivery Boy
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« Reply #71 on: 05-06-2006 12:41 »

GAH! All i got was a crappy buisness page
  :mad:   :mad:   :mad:   :mad:   :mad:   :mad:
my man-wich!

Starship Captain
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« Reply #72 on: 05-06-2006 18:26 »

yes you did. thats why idan_aharoni is going to post the game source so we can downlaod it.
Idan_Aharoni

Professor
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« Reply #73 on: 08-15-2006 05:07 »

Noooo! I finally passed the "busy" times in collage and I started thinking about resurrecting the project. However, my desktop computer's HD back home has decided to die, along with it - everything Fryscape related.  :(
Oh well, I don't assume anyone of the old developers has any sources left?
I don't suppose anyone wants to start out of scratch?
KitKatBar-Fry

Liquid Emperor
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« Reply #74 on: 08-15-2006 08:51 »

hey, all I got is  a stupid business page, too. snap. Idan, does what your saying mean we newbies can't download it anymore?
For the meantime, does anyone have any screenshots? that would be so cool.  :D
soylentOrange

Urban Legend
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« Reply #75 on: 08-15-2006 09:12 »

 
Quote
I don't suppose anyone wants to start out of scratch?
  What language were you programming in?  I'd like to help if you ever decide to start over again, but I wouldn't be much use unless you were programming in VB, c++, or JAVA.
Corvus

Bending Unit
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« Reply #76 on: 08-15-2006 09:42 »

 
Quote
Originally posted by soylentOrange:
What language were you programming in?  I'd like to help if you ever decide to start over again, but I wouldn't be much use unless you were programming in VB, c++, or JAVA.

VB?? Ackppth.. Dude. Get Delphi.
It's VB, C++ and Pascal all rolled up in one:p

Idan_Aharoni

Professor
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« Reply #77 on: 08-15-2006 09:52 »

Actually, using AGS is just C with the engine's own APIs (and a very nice help. Even I managed to code and that says alot).
About the game, I got it on my laptop (I just showed it to a coworker who apperantly is a big Futurama fan). I will upload it after I get home from work... if I'll find a proper webspace... and what I have on my laptop actually has 3 more rooms than the "official" demo had.. You can't do anything in them, but still, its better!
 
The last time our most serious problem was lack of artists... we had a few, but eventually they got pretty scarce and the operation came close to a halt before I decided to leave (but it wasn't the reason why I left... I just started college).
Anyway, if people are interested there is defenitely things we can discuss...

Also, we don't really have to make the exact same game... Even a 3D game (not a platformer), whatever.
But... we'll defenitely need a mass of talented people to join whatever project we'll decide on doing... last time we had many people knocking on our doors, but (and I don't mean disrespect) were not able to reach our desired standard (yes, we had a standard).
KitKatBar-Fry

Liquid Emperor
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« Reply #78 on: 08-15-2006 10:21 »

oh. i think i get it now.well, be sure to post it as soon as there are some details.  :D
Idan_Aharoni

Professor
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« Reply #79 on: 08-15-2006 11:24 »

Can anyone recommend a good free file hosting site?
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