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PEEL - The Futurama Message Board    General Futurama Forum Category    Melllvar's Erotic Friend Fiction    WTF is Mulberry? The fanart help thread. « previous next »
Author Topic: WTF is Mulberry? The fanart help thread.  (Read 1101 times)
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Shaucker

Professor
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« on: 07-12-2004 09:55 »

Self explanatory. There are enough fanartists here to give advice to the art n00bs.

Oh...and Mulberry is a shade of purple-red,and the one I use as a base shade for Leela's hair.
David A

Space Pope
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« Reply #1 on: 07-12-2004 10:35 »

 
Quote
Originally posted by Shaucker:
Oh...and Mulberry is a shade of purple-red,and the one I use as a base shade for Leela's hair.

I thought it was the town that Andy Griffith lives in.

No, wait.  That's Mayberry.
wu_konguk

Urban Legend
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« Reply #2 on: 07-12-2004 11:18 »

Well why not.

Now I've been experimenting with different ways of shading pictures. I was wondering if anyone knows whereto to get digital screen tones (like those used in mangs's)? I think they could help give some interesting Futurama pics.
Shaucker

Professor
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« Reply #3 on: 07-12-2004 11:53 »

The manga books say you can order them through most comic supply catalogs.
alenacat
Starship Captain
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« Reply #4 on: 07-12-2004 12:07 »

Mmm...loganberry

How do you guys construct the characters' bodies?

Mainly I draw circular heads, with cylander attached  , but make the rest up as I fit. At college I was always being told seven heads to a body, etc but I'm never that great at being technical and mostly go with instinct. It's weird seeing the production drawings on the dvds and how the heights and eye level are all worked out and very precise. What about you guys?
wu_konguk

Urban Legend
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« Reply #5 on: 07-12-2004 12:33 »

@Shauker

Oh I know how to get real tone paper. It's just that some one mentioned on Deviantart that they used digital tones for photoshop and I was wondering if anyone any of the sites for it.

@alenacat

I used to construct the characters as i went along but this led to proportion problems that were not immediately obvious.

Now I first construct a stick body to get the general idea of the shape and position of the body. Then I "flesh it out" with simple tubes and circles. After I think I have got things right I add details such as skin and clothing.

check this site out http://www.polykarbon.com/  it has some great tutorials. Admitadely I still need to do alot of work on my proportions.
Shaucker

Professor
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« Reply #6 on: 07-12-2004 13:37 »

I actually based my skeletons on the "official" guidelines till I got the hang of the style. Now I just do the whole "start with action lines, then circles, then flesh it out". Just gotta work at your proportions. When I try out a new character (say....Zoidberg) I'll refer to actual screen caps or the comics and copy out a handful of expression and poses so I get used to em.

Prismacolor has the funniest names for their colors, huh? The whole of the purples makes me hungry.
Zed 85

Space Pope
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« Reply #7 on: 07-12-2004 15:06 »

For most of the human characters I draw their heads straight off without using any circles or anything, then draw their torso similiarilyilyilyi but then usually end up drawing their limbs as lines with circles for joints etc.
I can't draw Bender so I wouldn't know how I do it.
 :hmpf:
EvilLunch

Professor
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« Reply #8 on: 07-13-2004 01:25 »

Does anybody here own COPIC brand markers..? They're expensive, but many manga artists use them. If they scan better than my Crayolas, I may invest in them..
Shaucker

Professor
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« Reply #9 on: 07-13-2004 08:06 »

Sorry, when I use markers (rarely), I use the Prismacolors. But for the record, Prismas scan quite nicelt, as well as blending and(if you have good paper)bleeding.
alenacat
Starship Captain
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« Reply #10 on: 07-13-2004 08:23 »
« Last Edit on: 07-13-2004 08:23 »

There's a good guide for markers here.
I've never used copics, but I can reccomend TRIAs if you can get hold of them they are amazingly great to use, and if you don't have the dosh Prismacolors are almost as good, and since you're in Florida they should be very easy to get hold of.

Wu: those are some awesome tutorials, thanks for the link  :)
Shaucker

Professor
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« Reply #11 on: 07-13-2004 15:10 »

markers, pffft. colored pencils all the way
alenacat
Starship Captain
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« Reply #12 on: 05-28-2005 09:56 »

*bump*! when I save an image in flash should I be saving as a jpeg or .png?  :confused:  It's bizarrw, the compression seems to be a lot worse than potatoshop, but with a bigger file...can't get my head round that one.
RS 2thou

Urban Legend
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« Reply #13 on: 05-30-2005 06:20 »

I think file compression is for how good the quality of the pic, how easy it is to work with, and if it can have transpartsy. Thats what I think anyway
Zmithy

Professor
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« Reply #14 on: 05-30-2005 12:21 »

Heh, potatoshop... God I'm bored.

*Sods off to make a quick test* Well, the jpeg looks worse than the .png and with triple the filesize! A copy and paste into photoshop and saving from there is probably best - it's got much better 'save for web' options.
Y_L_B

Professor
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« Reply #15 on: 06-01-2005 15:30 »
« Last Edit on: 06-01-2005 15:30 »

 
Quote
I think file compression is for how good the quality of the pic, how easy it is to work with, and if it can have transpartsy. Thats what I think anyway

File compression is simply making one or more files smaller than they were before. Whether it affects the quality or how easy it is to work with depends on the software. It has nothing to do with transparency.

Alena- go with the .png, but if I can make a recommendation?

I like to save all of my images with The GIMP, it compresses them all to hell, but with awesome quality. Even .jpegs. You might not think it's worth it to download that just to save, though... Meh.
alenacat
Starship Captain
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« Reply #16 on: 06-01-2005 17:51 »

*sagely bows* cheers Zmits and YLBness! Makes sense, and GIMP does seem rather groovesome.
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