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Author Topic: PE building layout  (Read 2036 times)
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Hammer0087

Crustacean
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« on: 05-17-2008 08:50 »

i was thinking about doing a model of the PE building in the architecture program Revit Archietecture 2008. anyone have any ideas on room sizes/locations etc. and also i was wondering if it is ever mentioned on how they reach the upstairs lab, ie using a stair case/elevator.
Xanfor

DOOP Secretary
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« Reply #1 on: 05-17-2008 18:41 »

Does this help?

hobbitboy

Sir Rank-a-Lot
Urban Legend
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« Reply #2 on: 05-18-2008 04:58 »

Where is the Angry Dome or the Manditorium?

Don't hate me, Trinity.  I'm just the messenger.
Hammer0087

Crustacean
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« Reply #3 on: 05-18-2008 12:09 »

yea it does thanks, i got  the hangar done. although i was hoping for more of a floor plan.

Frisco17

DOOP Secretary
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« Reply #4 on: 05-18-2008 22:44 »

 
Quote
Originally posted by hobbitboy:
Where is the Angry Dome or the Manditorium?

Wasn't the Manditorium just the conference room?

Archonix

Space Pope
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« Reply #5 on: 05-19-2008 05:16 »

 
Quote
Originally posted by hobbitboy:
Where is the Angry Dome or the Manditorium?


The Angry Dome only exists when someone needs it using a little-known artefact of quantum mechanics known as the Angry Observer Boundary Effect. In simple terms you could think of it as a modification of Schroedinger's Cat, the thought experiment designed to try and explain quantum mechanics in layman's terms, only this has a more real-world application. The Dome is designed in such a way that it is outside the observer's boundary of effect, or what they can observe, for as long as they aren't angry; it exists in a quantum superposition of both having and not having substance. When someone becomes angry the extra heat energy radiated by their brain creates a quantum eddy that collapses the Angry Dome's waveform into a state where it is visible and exists.  Reducing your anger returns it to the superposition, making it effectively invisible.

So that's why it's not there.  smile
winna

Avatar Czar
DOOP Ubersecretary
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« Reply #6 on: 05-19-2008 08:57 »

Unfortunately, I think you're on your own Hammer0087.  I don't recall anyone doing a cross-section of planet express before.  The ship on the other hand... Forget about it.

I think I once made rooms for the inside of planet express in an rpg, but I didn't pay much attention to detail, and just added a couple of rooms where necessary.
Frisco17

DOOP Secretary
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« Reply #7 on: 05-19-2008 21:54 »
« Last Edit on: 05-19-2008 21:54 »

 
Quote
Originally posted by winna:
I think I once made rooms for the inside of planet express in an rpg, but I didn't pay much attention to detail, and just added a couple of rooms where necessary.

Was that the Fryscape thing from 2005? It's a shame that fell through it looked like it could've turned out pretty good.

PS: Your link doesn't work.   no no
Tornadoboy

Bending Unit
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« Reply #8 on: 05-19-2008 22:08 »
« Last Edit on: 05-19-2008 22:08 »

EDIT: I'm an idiot.
Archonix

Space Pope
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« Reply #9 on: 05-20-2008 07:53 »

Ok.
winna

Avatar Czar
DOOP Ubersecretary
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« Reply #10 on: 05-20-2008 10:55 »

 
Quote
Originally posted by Frisco17:
  Was that the Fryscape thing from 2005? It's a shame that fell through it looked like it could've turned out pretty good.

PS: Your link doesn't work.    no no

Ummm... it (the link) still works for me.  It's ANSTATMAW (Ain't No Such Thing As Too Much Amy Wong), an old site, that also houses another site dedicated to the layout of the PE Ship.

And no... I wasn't talking about Fryscape, although that was a sweet project, I hope Idan is still alive...  I was working independantly on something like an 8-bit style futurama rpg about 3 or 4 years ago using an engine somebody else created... it was similar in style to earlier Final Fantasty games with the random battles and whatnot... I was basically making stuff up as I went along, and it had a few neat things, but I lost fuel and didn't finish it.  At this point, I probably won't finish it (probably), because some of the scripting files are MIA and they were pretty integral to plot progression and various processes working in the background.

Anyways, if you're at all interested:  http://www.ssfuturama.cz/info/underconst/under_dboy.php

That's not going to help anybody with the layout of Planet Express though....  roll eyes
Frisco17

DOOP Secretary
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« Reply #11 on: 05-20-2008 21:57 »

I figured it was a link to the ANSTATMAW blueprints when I saw geocities in the address I was just saying the link wasn't working when I clicked on it. Works now though.
Hammer0087

Crustacean
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« Reply #12 on: 05-21-2008 18:14 »

well i havnt made much progress yet been busy with work so its still only the hangar. does anyone know if the enitre hangar sits above ground,or just part of it?
Frisco17

DOOP Secretary
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« Reply #13 on: 05-21-2008 20:55 »

All of it does. They open the back door a few times and it's level with the ground.
Hammer0087

Crustacean
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« Reply #14 on: 05-24-2008 08:24 »

ok, so then that makes the confrence room and lounge on the second floor then
futz
Liquid Emperor
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« Reply #15 on: 05-24-2008 16:29 »

Yep, FWIW:



A 1000 quatloos to who can figure out where this is on the buiding (I haven't):

Hammer0087

Crustacean
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« Reply #16 on: 05-24-2008 16:34 »

ok thanks, and to me it looks the front door
futz
Liquid Emperor
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« Reply #17 on: 05-24-2008 22:12 »

Front/main door is at ground level and faces the dead end street:

Officer 1BDI

Starship Captain
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« Reply #18 on: 05-24-2008 22:56 »
« Last Edit on: 05-24-2008 22:56 »

I guess the front door must be one of those "magic" doors, because I remember that stoop door facing the street (since the crew gets up and eventually tips Bender onto his back next to the road), yet I don't see the stoop at all in that image above....
winna

Avatar Czar
DOOP Ubersecretary
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« Reply #19 on: 05-24-2008 22:58 »

They either added the stairs.... got rid of the stairs... or added the stairs then got rid of them...

I say it's the front door.
Frisco17

DOOP Secretary
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« Reply #20 on: 05-24-2008 23:30 »

Yeah it just randomly appears for that one scene. Like the cafè across the street in Parasites Lost that disapears never to be seen again.
Hammer0087

Crustacean
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« Reply #21 on: 05-25-2008 10:01 »

well as for an update on my progress, i am currently working on doing the tower, and it is proving to be quite difficult. ill post a screen as soon as im done.
Zmithy

Professor
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« Reply #22 on: 05-25-2008 11:38 »

Animation doesn't take continuity very seriously.

Most likely the script called for the PE crew to be lounging on some stairs outside the building, and that's what got drawn.
Hammer0087

Crustacean
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« Reply #23 on: 05-25-2008 15:31 »

yea and that causes confusion. below is an update of what ive got done so far.

mang
Poppler
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« Reply #24 on: 02-09-2013 15:20 »

sumsing like dis

mang
Poppler
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« Reply #25 on: 02-09-2013 15:43 »


a render


El-Man

Urban Legend
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« Reply #26 on: 02-09-2013 21:43 »

Not bad, but the power lines are in the middle of the launch bay.
Mr Snrub

Urban Legend
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« Reply #27 on: 02-09-2013 22:32 »

I remember the comics doing something vaguely similar to this; you could use that if you do the interior.
UnrealLegend

Space Pope
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« Reply #28 on: 02-09-2013 23:14 »

I made a decent floor plan in The Sims 3. The building is actually pretty massive.
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