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Starship Captain
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« on: 06-25-2006 00:38 »
« Last Edit on: 06-25-2006 00:38 »
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So very few people enjoy my off-topic 3d thread (pluggage) http://www.peelified.com/cgi-bin/Futurama/12-002919-1/ so I thought I'd try my hand at some on-topic 3d crap. I started making bender last night, here's what I've got so far: Modeled in 3DS Max 8 and rendered with mental ray. I used a different technique than my previous 3d Fry model. check out my old thread for Fry if you haven't had the chance http://www.peelified.com/cgi-bin/Futurama/4-001231/I'm not sure how much time I'm gonna put into this 3d futurama bit, I'll prolly finish up bender maybe model another character or place, we'll see what I can make time for. Bender's a work in progress so C&C are encouraged.
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Zmithy
Professor
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Some good WIP y'got there... I gave the animation a good looking at to nail down any innaccuracies.
The visor seems a bit too wide and sticks out too far, and the head seems a bit too thin too. Oh, and the mouth also needs to be taller.
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Starship Captain
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Well, I finally got the weekend off. And now that I'm painfully single I get to cope by spending all my freetime on my one hobby. I rounded out the fingers, took me a lot longer than expected. Thank you for the advise zmithy, I tweeked what I could, other things would look odd from a different agnle if I did much to 'em. Anyways, this morning I finished rigging his body, now I've just got him mouth left. Hopefully I'll be able to spend some time on that soon.
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ZoidBender
Crustacean
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Very good! Those are real nice 3D images!
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Starship Captain
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Originally posted by Professor Zoidy:I think rigging the mouth will be the hardest part of your job on Bender. You may have to study it some by watching episodes in slo-mo, much to many people's dislike. Actually I think it'll be easier than the fingers ((knocks on wood)). In fact, I'll be using the same method for rigging the mouth as I did the fingers. Also the slow-mo studying is one of the great parts about being a 3d animator; I've gotta do some research, better pop in an episode of futurama I've taken over 150 frame grabs of bender for reference during this project. most of which refer to the different 3d models they've had in the show but also all the major mouth positions of his that I've come across. I'm glad to see you got the less than hero reference. I was actually thinking about doing a little animation with his door popping open. We'll see what I can make time for, I do plan on making an animation with him. thanks for the nice feed back you two.
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Gopher
Fallback Guy
Space Pope
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« Reply #23 on: 07-15-2006 18:52 »
« Last Edit on: 07-15-2006 18:52 »
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aside from the one used in the show, this is definately the best Bender model I've seen. That said, I have only two minor things to point out. First, the feet look very slightly off to me. They seem a bit more squat than his feet on the show. That might be my imagination, though. The other thing is the mouth. It seems a little wide in the 3/4 views. They said in the commentary (I think on the Titanic ep) that they cheat a lot with bender's facial features. I don't remember them mentioning the mouth specifically, but their comments about the eyes seem likely to apply to the mouth as well; perhaps in their renders, the mouth's width varies depending on the perspective? Narrower in the front and wider the futher the camera moves around the side? As I said these are very minor points, but it's the only constructive criticism I can offer because, as I said, it's the best-looking bender model I've ever seen outside the show. If I manage to get anywhere with my game programming projects on the side, I'm going to have to find some way to recruit you as an artist. What's your flavor, money? booze? strippers? [edit] Oh, when you get the mouth rigged, you should do the eyes too. Pretty trivial compared to the mouth, but he should be able to make angry eyes, as well as "zoom". I can't wait to see it in action BTW, what did you ever do with the Fry model? Dug up your old "3d Fry" thread but you never did post any rendered video in it. [/edit]
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Starship Captain
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« Reply #24 on: 07-15-2006 21:58 »
« Last Edit on: 07-15-2006 21:58 »
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Originally posted by Gopher: The other thing is the mouth. It seems a little wide in the 3/4 views. They said in the commentary (I think on the Titanic ep) that they cheat a lot with bender's facial features. I don't remember them mentioning the mouth specifically, but their comments about the eyes seem likely to apply to the mouth as well; perhaps in their renders, the mouth's width varies depending on the perspective? Narrower in the front and wider the futher the camera moves around the side? [/edit] Very good point. I've noticed that about the 2d bender. from the front his mouth looks very flat, not wrapped around his head. But from the side, his mouth is wrapped halfway around his face. It's actually true of a lot of cartoon characters- the reason I didn't put mouths on the stick figures in my first animation. It you were to have a perfectly spherical smily fave and look at it from the front it'd look like this from the side his mouth would practically be a dot, as opposed to comming halfway back, like this the model in "A head in the polls" seemed to address this problem best, from what I can see, I'm not exactly sure how though, I'll check out some commentaries on that. Again though, very good point, I'll see what I can do as I'd like to get it to show quality. Originally posted by Gopher: If I manage to get anywhere with my game programming projects on the side, I'm going to have to find some way to recruit you as an artist. What's your flavor, money? booze? strippers? [/edit] workin in 3d on a solid project is a treat in itself, I'd love to work on something sometime. Of course if you had some money, booze or strippers on hand I can't say I'd object. Originally posted by Gopher: [edit] Oh, when you get the mouth rigged, you should do the eyes too. Pretty trivial compared to the mouth, but he should be able to make angry eyes, as well as "zoom".
I can't wait to see it in action [/edit] people don't look for links on pages like this enough, that's the trouble with animated fan art http://media.putfile.com/BndrEyeTest6-26-06 I don't have to zoom rigged but I will if it ever arises. Thanks again for the comments, very helpful. I'm serious about that project too, I'd love to collaborate on something. of course it might be another year before I've got the time or an efficient workflow but things like this are really what I wanna do with myself.
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Show
Starship Captain
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http://media.putfile.com/DA07 It's not much but I was feelin kind of down and thought I should get some decently timed animation done on bender today so I'd have something to show for myself. I have a three other key poses done as well but I have yet to put them to use. I'm tryin to resist the temptation to render it out before I've got the motion complete but here's a frame from an earlier version, which pretty much looks the same as the model hasn't changed, just the timing/position. It's also worth noting that I haven't touched the eyeball keys yet. Also, if you overlooked the off-topic 3d thread (and lets face it, who doesn't), you prolly missed out on this other preview: http://media.putfile.com/DA04d lemme know what ya think.
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