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Author Topic: 3d fry  (Read 2993 times)
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Starship Captain
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« on: 01-12-2006 02:17 »
« Last Edit on: 01-12-2006 02:17 »

Hi folks, I'm new to the boards.  I've been a long time fan of futurama and a fan of 3d animation for even longer.  You might have stumbled onto my Fry head on tfp.killbots.com/ I just finished the body today and submitted that, should be up there sometime soon.  just felt like having some more interaction than just sumbitting my work to a site and calling it a day. 

ok, enough of my life story, here's my first legit character model: Phillip J Fry



If you wanted to see some W.I.P. renders chech out my thread at 3dkingdom: http://www.3dkingdom.org/index.php?name=PNphpBB2&file=viewtopic&t=8 786&sid=691f49becfb19d1acb5b986c8476e290
ShaBuBu
Delivery Boy
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« Reply #1 on: 01-12-2006 03:17 »

yea the torso is good, I think the legs are a bit skinny and not long enough. The mouth I think should join onto the eye from that pose not the nose, can I see it in some differnet poses?
Show

Starship Captain
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« Reply #2 on: 01-12-2006 05:36 »

Thanks, after looking at some reference shots I see what you mean about the pants, I was thinking there might be something a little odd too. I guess I just got too wrapped up in some other details I suppose. I'll see about tweekin that some time.

About the upper lip (which I agree with you on)and well, just 3d models of 2d characters in general; Cartoons exsist in a terribly misfigured perspective. I used the how-to-draw fry front and side shots from the volume three boxset (or i think it was 3) for reference and in doing so I found that particular features from the front view were impossible to line up with the same features that exsisted in the side view (his lip for example).  So I'd have to choose between something looking right from one angle and not another or improvise a little so it works from any angle, though it might look a little off.  Even the pupils I had to alter- cause when ya think about it, fry's eyes are spheres, so technically if we saw him from the side while he was looking strait ahead you'd barely be able to see his pupil if at all but in the show, that's never the case.

Alright, well, I don't mean to sound too defensive I just wanted that cleared up before I shared this clip.  I can find things wrong with each angle but if it fixed there's a good chance it'll look even worse from another angle.  One last thing, 3ds Max doesn't have the best toon shader so excuse some of the ink deformations.  Ok, I think that's a good enough disclaimer... here's a 3 mb, 3.33 second long quicktime movie rotating from fry's side to his front: http://media.putfile.com/FrySide-Front
whowah?

Bending Unit
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« Reply #3 on: 01-12-2006 18:36 »

Wow, I really like it. I tried to make 3D futurama characters (with anim8or). Its really tough to get the cell shading right.
Professor Zoidy

Urban Legend
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« Reply #4 on: 01-12-2006 18:43 »

Neato! Do more! Maybe you can try making Zoidberg
MarioMan#1

Crustacean
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« Reply #5 on: 01-12-2006 19:36 »

You should also make one of Bender and Leela.
Show

Starship Captain
****
« Reply #6 on: 01-12-2006 20:31 »

I was thinking about maybe doing some other characters eventually, but first I'm gonna rig fry and build a simple scene- see if I can't emulate the show.
Spacedal11

Space Pope
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« Reply #7 on: 01-12-2006 20:56 »

Whoa! A 3D Fry that doesn't suck! Bravo majorly!
RS 2thou

Urban Legend
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« Reply #8 on: 01-12-2006 22:07 »

that is awesame. If you do any more characters,I cant wait.
NIC2001

Starship Captain
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« Reply #9 on: 01-12-2006 22:25 »

Very cool!

Keep it up.
Nasty Pasty

DOOP Secretary
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« Reply #10 on: 01-12-2006 23:44 »

 eek VERY Impressive.

Looks similar to the one of Fry in the futurama game  for PS2...
Spacedal11

Space Pope
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« Reply #11 on: 01-13-2006 00:00 »

Nasty, I miss you're old avy. This one makes me keep mistaken you for a n00b.

But I agree it does look like the Fry in the game.
commie detector

Starship Captain
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« Reply #12 on: 01-13-2006 14:51 »

 
Quote
Originally posted by Nasty Pasty:
  eek VERY Impressive.

Looks similar to the one of Fry in the futurama game  for PS2...


yea.... that and those capcom games like "Viewtiful Joe"
Show

Starship Captain
****
« Reply #13 on: 01-13-2006 17:43 »

Thanks everyone.  I'm flattered, though I hope it doesn't look TOO similar to the game, because they were limited in how many poly's they could use and I could just go nuts.  Then again this is only my 2nd character model so yeah, I still have a lot of room for improvement. 

I've always sort of favored cel shading, it's odd and interesting- has it's own unique set of problems too.  The first animation (and character) I made was cel shaded as well, so that sort of helped me along in this project. I know it's a little off topic, but if you're into cel shading you should check it out here : http://3dkingdom.org/modules.php?op=modload&name=PNphpBB2&file=viewtopic&t=7820  (animation's on page 2)

Also, I wanted to mention that right now I'm working through rigging fry and setting up some animation controllers so I can pose him- Can't say for sure how long that will take but recieving all these comments and such really helps to motivate me, makes me wanna get it done faster.  So again, thank you.
FryBound

Delivery Boy
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« Reply #14 on: 01-13-2006 18:20 »

Wow he looks so awesome! its really neat you know how to do that!
Spacedal11

Space Pope
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« Reply #15 on: 01-13-2006 22:13 »

Damn! Where are all these people with talent coming from?
commie detector

Starship Captain
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« Reply #16 on: 01-13-2006 23:43 »

Underground caverns in Lake Michigan....
JavieR

Starship Captain
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« Reply #17 on: 01-14-2006 01:24 »

Show, nice 3D once again!
Great Fry, am I right?
Show

Starship Captain
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« Reply #18 on: 01-14-2006 11:35 »

I owe my talent to my lack of social skills : )  I shoulda figured you'd be on here, JavieR. Well, when you get that d/l thing working, you know where to find that 3d quasi wrap around.  I'll have to do a thing where I post my regular work here and then send you some high-res stuff.
Benders_Fan

Urban Legend
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« Reply #19 on: 01-14-2006 16:55 »

Thats very nice,Show.Can you try Bender?
Professor Zoidy

Urban Legend
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« Reply #20 on: 01-14-2006 17:16 »

Can't wait to see it! Maybe try doing the PE Ship. That's challenging if you don't know what it looks like, but I suppose it's easier to do a 3D image with a ref pic.
Show

Starship Captain
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« Reply #21 on: 01-14-2006 23:14 »

I might try bender eventually, though I think I'd be more apt to do some of the other character's first (possibly amy?).  I dunno.  I don't wanna make empty promises, I don't think I'll really have time for another futurama character for awhile -what with school starting back up; 16 credits and work to worry about. 

also I think the PE ship would be pretty good to do because it'd be easy to replicate the look as those scenes are usually all 3D (PE ship, planets, suns, stars, etc...).  Also refrence pics can help or hurt, I think with the ship it'd be great since the ship is geometrically correct where as the hand drawn stuff is not. 

Regardless, just rigging fry, posing him and creating a scene is gonna keep my hands full for quite awhile- I've never skinned a character as complex as fry.
Show

Starship Captain
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« Reply #22 on: 01-15-2006 01:54 »
« Last Edit on: 01-15-2006 01:54 »

I feel like I've been a lot of talk lately.  I don't have much to show right now but I have been working on it here and there. here's what I've got so far: 
Professor Zoidy

Urban Legend
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« Reply #23 on: 01-15-2006 13:00 »

Nice! Keep working at it and it'll be done in no time.  big grin
SquarePupils

Bending Unit
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« Reply #24 on: 01-15-2006 14:33 »

That's so neat!  His arms seem a smidge too low, but maybe it's just me.

Awesome.
Show

Starship Captain
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« Reply #25 on: 01-15-2006 14:48 »

yeah they are for his arms being out strait, I had to do that given my reference images.  In theory his shoulders are slumped as though his arms are down- so hopefully once I move the arms down all will look anatomically correct, if not I'll address that.

Thanks for all the support.  I finished with the skeleton but skinning is giving me some trouble.  Fortunitly I've got 9 credits of advanced 3d classes starting thursday so I'll be able to ask my professor about that.  In the mean time I'm looking into modeling a scene, working on a sky material, etc...
Nasty Pasty

DOOP Secretary
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« Reply #26 on: 01-15-2006 15:18 »

Awesome stuff....
Show

Starship Captain
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« Reply #27 on: 01-18-2006 15:32 »

I kind of regret not calling this thread "my 3d fan art" instead of specifically "3d fry" because I have a new scene now but I don't wanna start a whole new thread... perhaps a moderator can change that? Oh Well, here's the latest:



Everything was made from scratch, including the background.  I couldn't get the same two point perspective of the original images and I might play with the shading a little but I'm not too concerned with all that- after all, they weren't too spot on themselves ( http://www.peelified.com/cgi-bin/Futurama/3-001045-1/ )
Ice Cube

Delivery Boy
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« Reply #28 on: 01-18-2006 15:38 »

Wow! They are great!!!  big grin
Keep it up!

 
Quote
Originally posted by Spacedal11:
Damn! Where are all these people with talent coming from?

Im just as confused as you are!!  tongue
mookie427

Liquid Emperor
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« Reply #29 on: 01-18-2006 15:58 »

jeezus christ they are good. Keep em coming, Show!
Gopher

Fallback Guy
Space Pope
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« Reply #30 on: 01-23-2006 00:14 »

Very nice model, Color me impressed!  big grin
I can't wait to see it in motion when you finish rigging it and make some animations, you've clearly done a great job modelling it so far.

This is a bit premature, but one of the ideas I'm toying with after I finish my current programming project is a futurama related project. I might decide to do something completely different; I haven't even decided at this point if it'll be a PC project using DX9 or a PSP project. Either way, if I do decided to do a futurama project, could I possibly use your fry model in it? I know how to use Maya, but I'm a lousy modeller, being mainly a programmer, and it's far better than anything I could produce, and naturally I'd give you full credit for it.

BenderNeedBooze

Starship Captain
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« Reply #31 on: 01-23-2006 11:16 »

his left, oh, um, right, ON MY LEFT SIDE, umm... how do i say this?

"the arm closer to the screen" looks a little low, thats all, the rest is, exellent!
NotHAPPY!

Crustacean
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« Reply #32 on: 01-24-2006 13:55 »

I seriously wish I could draw like that. Even though you are dripping with talent, thank you for not bragging. Plus, thanks again for putting it to good use. I hate it when people with talent simply brag, you feel like hitting them ans screaming; "Well use that so-calles talent of yours then, loser!" Ahem, sorry bout that...
Gopher

Fallback Guy
Space Pope
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« Reply #33 on: 01-24-2006 18:36 »

NH!, that's the sick part, it's not even a drawing. If I spent 500 hours on it, I could probably draw fry and have it look about that good... but it's a 3d model. Quite a bit trickier (though it doesn't require as steady a hand  smile

[off-topic]I need to find a good tutorial or book on cartoon shading and try to implement one. The actual shading part is pretty easy, but drawing the outlines and having them really come out right, in real-time, is not a bit tricky. Especially if you want nice, even-thickness lines.[/offtopic]
commie detector

Starship Captain
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« Reply #34 on: 01-24-2006 19:06 »

That is amazing!
soylentOrange

Urban Legend
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« Reply #35 on: 01-24-2006 19:51 »

 
Quote
Originally posted by commie detector:
That is amazing!

yeah it really is.  You should do the other characters
my man-wich!

Starship Captain
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« Reply #36 on: 02-06-2006 01:11 »

great work, in computer class we do 3d stuff and its damn hard... and thats awsome, how long did it take you? 
Denton

Bending Unit
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« Reply #37 on: 02-06-2006 01:20 »

Wow thats great   cool

-Oooh… A lesson in not changing history from Mr. I'm-my-own-grandpa! Let's get the hell out of here already. Screw history!-
Show

Starship Captain
****
« Reply #38 on: 02-07-2006 02:44 »
« Last Edit on: 02-07-2006 02:44 »

Hi Everyone, thanks a ton for the comments.  Terribly sorry I've been so scarce- this whole riggin bit took a lot of getting used to, plus I've got classes and work slowin me down.  Anyways, enough excuses, lemme relay some responses...

Gopher, I'd be more than willing to hook you up with the file, however, it's pretty high poly; in the shot you see and even when I lower the iterations it has about 4000 verts.  If that's not a problem though just lemme know when ya need it and what format I should export it as.

BNB, about the low arms, that was mentioned before "yeah they are [too low] for his arms being out strait, I had to do that given my reference images. In theory his shoulders are slumped as though his arms are down- so hopefully once I move the arms down all will look anatomically correct, if not I'll address that."

NotHappy, thanks, sometimes I actually feel about arrogant showing people the work I do but when compared to the other 3D artists out there I'm at the bottom of the barrel so that sort of keeps me in check- each thing I take on is just a big learning/self improvement bit to try to get to that insanely talented level.  hopefully I'll get there someday and maintain my modesty.

my man-wich, yeah, it was tough, this is the first thing I've done like this and it's taken a lot of trial and error.  modeling took awhile, I'm not sure exactly how many hours but luckily I document this stuff and take wip shots... lets see... Face took me about two days, prolly 6-10 hours... The body took about 3 weeks to model working on and off though so I really have no idea how many hours I might have spent on it.  The rigging took sooo long, I was doing things wrong too... man, that's what I love about this stuff though, there's just so much to learn that you really never stop improving, yeah though, with rigging I had to strategically assign over 700 vertices to bones.  I actually just finished that and it's still flawed, but a lot of that is due to mesh problems and just the fact that cartoons are so anatomically incorrect it's literally impossible to get it right, you have to settle with a degree of defiance. 

Sorry for such a huge response, I know you just asked a simple question, I just love talkin 3d.  btw, what class are you taking and what program are you using? I got started 3d in 9th grade CAD class using AutoCAD 2000.

As for everyone else, thanks again for commenting, it might be awhile before I do any other characters. I have some other big projects I wanna get done this year so I can't really make any promises.

Ok, I should really become more active here so I don't have to subject you guys to a novel's worth of reading…

Alright, well this is why I'm here tonight... I've pretty much finished rigging fry... I know it's not perfect but it never will be, maybe if I redo the model I could get it to be more accurate but I really don't wanna think about that right now.

Enough blabbering here's a pose test I did today:



And again, for those of you that didn't wanna read everything and just jumped to the picture (and I don't blame you) I know it's not perfect, and as a perfectionist that's hard for me to come to terms with, but you've gotta believe me I've spent hours trying to make it as accurate as I can and I'm not going to be able to get it much prettier without remodeling it, but mind you, this is the first time I've ever rigged a model like this.

I'm going to put him on the wong ranch porch so expect another update fairly soon, I wanna say within the next week (in other words, by the time you finish reading this reply-jk)  but ya never know what might come up and delay things...

Update: A victory picture- http://www.peelified.com/cgi-bin/Futurama/12-002762-11/#t439
RS 2thou

Urban Legend
***
« Reply #39 on: 02-07-2006 07:22 »

Are you going to end up making an entire episode of Futurama in 3d?
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