Originally posted by Nibblonian:He's forty percent alluminum, .5 nickle impurity, thirty iron, forty titanium, and forty percent something else. I forget.
40% zinc (FatSF)
40% titanium (AHitP)
30% iron (30%IC)
40% dolomite (JB)
0.04% nickel (APtR)
40% lead (game)
Plus presumably a whole bunch of other metals he just hasn't mentioned - I'm surprised Wizzin' didn't feature some sort of 40% tin joke.
Originally posted by Nibblonian:I have an interesting fact. Have any of you noticed that in "A Flight to Remember" and "Bendless Love," Bender attaches a magnet to his neck? In AFTR, he used a bow tie, and in BL, he made a magnetic version of Flexo's beard. According to the DVD commentary for "Bendless Love," David Cohen tells us that there's something about Bender's neck/shoulder area that isn't affected (folk song-wise) by the magnets. Any thoughts?
Magnets cause Bender's inhibitions chip to short out, he starts to sing folk music because this is what he secretly wants to do. Presumably, the inhibitions chip is in his head so magnets anywhere else on his body don't cause problems unless they are extremely powerful like in AToTS.
As for why magnets don't affect other robots, we have never seen any other robot with a magnet on its head. Santa's and the reindeer's inhibitions were unnaffected by the magnets either because their chips were protected in some way or because there was nothing they really wanted to do but were being prevented from doing. Alternatively, magnets don't normally affect inhibitions chips but Bender's was damaged somehow, possibly by the incident with the bulb at the start which definitely removed any inhibitions about stealing/ bending for non-constructive reasons.