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Author Topic: Planet Express floor plan  (Read 20448 times)
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UnrealLegend

Space Pope
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« Reply #80 on: 01-29-2012 08:16 »
« Last Edit on: 01-29-2012 18:53 by TheMadCapper »

After working for many hours doing pencil drawings of every aspect of the building we call Planet Express, I decided to start inputting my design into digital form. Here is my best rough interpretation of how the first two floors are in relation to the building.

I would like to credit KingFig, for his post from a few years ago touching on this same topic. His designs were by far the most accurate i could find before I starting on my idea of a real set of constructable blueprints for Planet Express Headquarters. The greyed out sections are unused space, as I mentioned in another post there is enough room to comfortably house every member of the crew. I'm working on the upper levels now. There will be another floor above the second. And two levels in the sphere. My next post will be a full cross-section of the building.
Any ideas or suggestions would be great. Please. Give me feedback.

Nice work, I like it!

Although, I think I'll point some things out.

First of all, the bathroom on the top level next to the conference room. I think it'd be better if it were an elevator instead. Why? Because 1ACV09 is the only episode where it is shown as a bathroom. Many other times the crew can be seen emerging from the door.

Second, there is no shower area or accusing parlor. There also needs to be a door leading to the basement area where Scruffy chills out.

And one final nitpicky rant: The Professor's bedroom should be against the wall of the upper level if possible, because it was shown like that in 6ACV18.

Regardless, it's a good job. Well done!
totalnerd undercanada

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« Reply #81 on: 01-29-2012 16:24 »
« Last Edit on: 01-29-2012 16:26 by totalnerduk »

Firstly, this thread already exists. Read the manual.

Secondly, taking the tower to be the south elevation of the building, I have a few niggles. These are all my own interpretation of the building as seen in the show, so your mileage may vary considerably.

  • The lobby is on the west side of the building, not the south. Whilst the building does have a south entrance, this would seem to lead into a short corridor that terminates in a larger room.
  • The greyed-out areas in the tower aren't quite right. We've seen before that the rooms go all the way to the wall.
  • You have a corridor terminating on the east elevation of the building. There is no door there. There's a door on the opposite side though.
  • You appear to have replaced the locker room with a laboratory. The lab has been shown to be on a mezzanine floor (ie: above the hangar floor level). It might be that you need to think about whether the conference room occasionally doubles as a lab area, or whether the ground floor of the tower is higher than the landing floor of the hangar, allowing for a laboratory area to be placed at ground floor level (or slightly above) and the locker room below.
  • Hermes' office is not below the master bathroom. It's below the employee lounge and kitchen.
  • The sub-basement and basement areas should probably be planned in before you start the rest of the building.
  • There's a corridor leading into the rest of the building next to the conference room toilet. Plus, as Unreal Legend says, there's an elevator in there somewhere as well.
  • The corridor you have leading into the conference room shouldn't be quite central. There's at least one dogleg in it.
  • Stairs should, I think, be on the opposite side of the building.

It's an ambitious project, and I don't think you'll manage to make all the necessary corrections. Some of them may even conflict with one another. That's the nature of trying to accurately map out a cartoon building.
Diabedo

Crustacean
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« Reply #82 on: 01-29-2012 17:13 »

Ok. Awesome. Very good.
To UnrealLegend. Thanks, I like the idea of an elevator replacing the bathroom in the conference room. I did forget about the shower room and I will be adding one. I do have an accusing parlor but it's on another level I dont have posted yet. and Im not sure I know what you mean when it comes to the professors room. I have it as close to how its pictured from (2AVC06) as I can.

To Totalnerduk. Thank you for your many comments, yes the lobby is to the west end of the building. I added that corridor to the south just as a another entrance/exit. While I am putting Planet Express to paper, my main goal is to create blueprints that will be functional if it were to actually be built, i will have to add things that aren't necessarily on the show. If that south corridor does possibly lead to a larger room, do you know what room?
From what episode do we know that the rooms go all the way to the wall? I didn't add any door to the outside of the building, this is a rough design of were everything will be placed.
The laboratory is just below the conference room, you cant tell from this elevation but yes, the hanger floor is about 4' below the tower floor. The lockers do appear to be next to the laboratory on the hanger floor, but i do have a few ideas to solve the Locker room/hanger locker problem. Regarding Hermes' office, what tells you that his office is below the lounge?
I do have level elevations on both basement and sub-basement. I prefer to do things on paper first,and this is just everything I have digital so far. Yes, It has turned out to be quite a difficult undertaking but I'll be working of these issues and keep posting.
Thank you for all of everyone's posts. =]
 
totalnerd undercanada

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« Reply #83 on: 01-29-2012 17:28 »

Regarding Hermes' office, what tells you that his office is below the lounge?

That Darn Katz.

From what episode do we know that the rooms go all the way to the wall?

Any episode that shows a window on the wall of a room in the tower. Any episode that shows a hole in the tower wall leading directly to the room behind it. Any episode that shows the floor of the building with the walls removed (and yes, there are at least two of those). Any episode that shows a cutaway view. All the rooms in the tower can be seen to go right to the rounded walls in any of the scenes described.
Diabedo

Crustacean
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« Reply #84 on: 01-29-2012 17:46 »

Ah. yes. i just reviewed (5AVC08) and yes it appears that Hermes is below the lounge. I cant remember ever seeing the tower windows from the inside. Can you help me out with that? Any episode come to mind?
TheMadCapper

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« Reply #85 on: 01-29-2012 18:31 »
« Last Edit on: 01-29-2012 18:52 »

Added Diabedo's new thread to this one. Works for the good of all involved, as one thread with lots of content on the topic will get more attention from the group as a whole than several competing threads about basically the same thing.

I have to say, it's pretty neat how much work has gone into mapping out the PE HQ.

Diabedo - what are the odds you could link us to bigger pics of the blueprints? I'd like to see them in greater detail and with less squinting.
UnrealLegend

Space Pope
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« Reply #86 on: 01-29-2012 23:28 »

One problem about Hermes's office though: it has also been shown to be right next to the lobby (6ACV14 is one example I can think of). I think the way you have it is just fine.
totalnerd undercanada

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« Reply #87 on: 01-29-2012 23:33 »

That would put it under 13 and 14 on the plan that he already has, bearing in mind the displacement of the lobby from where it is on the plan.
Diabedo

Crustacean
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« Reply #88 on: 01-29-2012 23:38 »
« Last Edit on: 01-29-2012 23:41 »

Well I said that my next post would be a full cross-section. But I decided to apply some edits based on suggestions. And went on to draw up what I have for the upper sections of the building.
That image is fairly large, just right click to view the image, you definitely wont need to squint.
http://i40.tinypic.com/2qi1kiw.jpg
I touched up the first and second floor, and moved Hermes' office under the lounge. I feel that his office should be next to the lobby. Maybe we should have a vote on it. My idea for the locker problem is that the lockers lining the hanger wall have doors on the opposite side, allowing the some of the crew to access their belongings from both the locker room and the hanger. The top floor, the observatory is not completed. And yes I know that elevator is not in the middle of the room, but I may be able to fix that by adding yet another elevator to the forth floor. My next posting will be a cross-section, and a finished observatory. Tell me what you think.
totalnerd undercanada

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« Reply #89 on: 01-29-2012 23:48 »

I touched up the first and second floor, and moved Hermes' office under the lounge. I feel that his office should be next to the lobby.

Then you should move the lobby to the doors on the west side. Which you don't have, yet. The image you linked to shows an elevator next to where the doors should be. The lobby should be here, along with Hermes' office. The conference room and kitchen area may need to be moved south. The lounge should probably be on the other side of the building.
Diabedo

Crustacean
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« Reply #90 on: 01-30-2012 00:15 »

draw me a quick sketch. show me what you mean, thanks.
totalnerd undercanada

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« Reply #91 on: 01-30-2012 00:34 »

What am I, your personal CAD software and butler rolled into one? No. I'm not going to draw you anything. Go figure it out for yourself.
Diabedo

Crustacean
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« Reply #92 on: 01-30-2012 00:59 »

haha. I do have it figured out, I just wanted to understand your suggestion to see if i liked it better. I was thinking a 2 min ms paint drawing so i could get the gist of what you're saying.
Diabedo

Crustacean
*
« Reply #93 on: 01-31-2012 05:50 »

GOOD NEWS EVERYONE!
UPDATE TIME!
I just finished drawing up my elevation mock-up. Which should shed some light on some questions regarding my floor plans. The top two floors wont quite match up with my previous drawings. I edited a few things, I'll post the revised floors later. Thanks again to everyone's support.

Again, fire away. mistakes or grievances. Let me know.
UnrealLegend

Space Pope
****
« Reply #94 on: 01-31-2012 06:18 »

Nice work, it's looking great! Only problem is that if Farnsworth's room is on the second floor, then it won't line up with the windows on the tower.

Otherwise, it's looking fantastic! Are you planning on doing anything with it, or is it just for your own amusement?
Diabedo

Crustacean
*
« Reply #95 on: 01-31-2012 06:27 »

thank you, do you know what episode the professors room is shown to have those windows in it?  No, no particular reason. I was just thinking a few days ago, that if i could, i would live at Planet Express HQ. And to do that i need plans. ha.
UnrealLegend

Space Pope
****
« Reply #96 on: 01-31-2012 06:30 »

"The Tip of the Zoidberg" reveals this. Zoidberg aims a guns through the window, and in the next shot shows the interior, which is in the Professor's room. The windows can be seen on the wall.
Diabedo

Crustacean
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« Reply #97 on: 01-31-2012 06:34 »

oh..  crap. haha. Ok, well i guess i got to sort that out then. hmmm, just thinking about it know, I think i can fix that. Back to the drawing board. damn Netflix doesn't have the newest season yet, so i can't re-watch that episode on my tv.
TheMadCapper

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« Reply #98 on: 01-31-2012 12:17 »

That conversation right there, was a great example of Futuramobsession.  You guys make an art form of memorizing the show. I mean that in a good way. Probably.
UnrealLegend

Space Pope
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« Reply #99 on: 01-31-2012 12:42 »

Haha, yeah. The reason I know is because I made the building in the Sims 3. Also, like you said, I have a bit of a strange obsession with memorizing unimportant information.
totalnerd undercanada

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« Reply #100 on: 01-31-2012 21:53 »

The tower wall seems to have an excessive slope, but other than that the shape of the building seems to be about right (if you're determined to keep the lobby entrance on the south elevation rather than the west).
Solid Gold Bender

Urban Legend
***
« Reply #101 on: 02-01-2012 15:49 »

GOOD NEWS EVERYONE!
UPDATE TIME!
I just finished drawing up my elevation mock-up. Which should shed some light on some questions regarding my floor plans. The top two floors wont quite match up with my previous drawings. I edited a few things, I'll post the revised floors later. Thanks again to everyone's support.

Again, fire away. mistakes or grievances. Let me know.

Woah! Those are some damn fine designing abilities! You should be an architect or an engineer....
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